summaryrefslogtreecommitdiff
path: root/engine/battle/core.asm
AgeCommit message (Collapse)Author
2015-07-15menu stuffYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-14hall of fame / creditsYamaArashi
2015-07-14Use more screen dimension constantsdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/town_map.asm
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-13menu wram variable namesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-12use constant for bg transfer dest hram varYamaArashi
2015-07-12shake screen functionsYamaArashi
2015-07-12some battle animation stuffYamaArashi
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Mention Jap grammarU-Daniel-PC\Daniel
2015-06-12Document code related to MonName1TextU-Daniel-PC\Daniel
2015-06-11Clean up white spaceU-Daniel-PC\Daniel
2015-04-09money won and trainer pic constantsxCrystal
2015-04-09user xor operator for clearing status flagsxCrystal
use xor operator for clearing status flags
2015-04-09Document DisableEffect and CheckEnemyStatusConditionsxCrystal
basically copy/paste comments and labels from CheckPlayerStatusConditions
2015-04-01Rename battle files and split move effects Part 2xCrystal
5.asm, 9.asm, and a.asm
2015-03-31Name more in-battle functions and labelsxCrystal
and better document some animation related functions
2015-03-31Label some attack animation functionsxCrystal
2015-03-31Label some battle related functionsxCrystal
2015-03-31Further document AI stuffxCrystal
2015-03-31Some wram constantsxCrystal
2015-03-31Split commentary lines that are too longxCrystal
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
RenaKunisaki
2015-02-08named misc functionsYamaArashi
2015-02-08move-related thingsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07comment drain HP effectYamaArashi
2015-02-07commented menu stuffYamaArashi
2015-02-07documented bide bugYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal
2015-02-04More battle commentary/labels/constans and fix some spacing issuesxCrystal
Conflicts: engine/battle/core.asm
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2015-01-21fix duplicate labelsxCrystal
2015-01-20some constants in stat up/down effectsxCrystal
2015-01-20rename some labelsxCrystal
2015-01-20add commentary to move effectsxCrystal
2015-01-04add commentaryxCrystal
2014-10-17Kill version.asm.IIMarckus
2014-10-10Add a lot of Yellow text changes.IIMarckus
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-17Use move animation constants instead of static values.yenatch
This allows new moves and animations to be added without overlap.