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path: root/engine/give_pokemon.asm
AgeCommit message (Collapse)Author
2015-08-30No more W_dannye
2015-07-19constants for flag actionsYamaArashi
2015-07-18miscYamaArashi
2015-07-15menu stuffYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07fixed hp bar wram label and miscYamaArashi
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-16Remove generated "indirect jump" comments.yenatch
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel