Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-12 | Remove the last address comments | dannye | |
except for wram.asm and sram.asm also delete unused yellow file | |||
2016-06-11 | remove address comments | YamaArashi | |
2016-06-09 | Implement handy text macros from yellow | pikalaxalt | |
2016-01-09 | fix typoes | YamaArashi | |
2016-01-05 | Fix a typo | PikalaxALT | |
2016-01-03 | Fix game time labels | PikalaxALT | |
2015-08-29 | documented flags and misc. fixes | YamaArashi | |
2015-08-11 | More joypad constants | dannye | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-25 | yet more naming | YamaArashi | |
2015-07-24 | more naming variables | YamaArashi | |
2015-07-23 | fixed hram aliases and named wram var | YamaArashi | |
2015-07-20 | enumerate events | YamaArashi | |
2015-07-19 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | |||
2015-07-19 | Name sound effects | dannye | |
2015-07-18 | misc | YamaArashi | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-14 | Use more *Coord | dannye | |
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
2015-07-04 | Start using text predef macros | dannye | |
also sprite direction constants | |||
2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-06-12 | Name the last of unnamed text | U-Daniel-PC\Daniel | |
2015-02-07 | commented menu stuff | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2014-09-23 | Rename hVBlank* constants to h*. | yenatch | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-24 | Rename random number function and hram labels. | yenatch | |
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |