| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
| The destination is obvious when using the predef macro. | |||
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| 2014-05-24 | Rename random number function and hram labels. | yenatch | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |
