| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-11-14 | Fix file modes | dannye | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
| 2020-07-05 | TM/HM constants named after moves | Rangi | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
| 2016-06-11 | remove address comments | YamaArashi | |
| 2015-07-18 | fix variable naming | YamaArashi | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
| 2015-01-24 | Better documenting for GetMachinePrice and TechnicalMachinePrices. | Marcus Huderle | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |
