Age | Commit message (Expand) | Author |
---|---|---|
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel |
2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal |
2015-02-08 | move-related things | YamaArashi |
2015-02-07 | fixed hp bar wram label and misc | YamaArashi |
2015-02-07 | Named wram symbols | YamaArashi |
2015-02-07 | commented battle stuff | YamaArashi |
2014-09-14 | Commented/labelled misc functions | YamaArashi |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel |
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch |
2014-06-16 | Use macros to define predefs. | yenatch |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
2014-06-10 | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel |
2014-05-29 | Use VRAM constants where applicable. | yenatch |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |