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2015-07-19jpab/jpba macrosYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-18fix variable namingYamaArashi
2015-07-17money / coins hram constantsYamaArashi
2015-07-17title / diploma / vending machineYamaArashi
2015-07-16Merge branch 'master' of https://github.com/iimarckus/pokereddannye
2015-07-16Swap trade center and battle centerdannye
also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
2015-07-15menu stuffYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-14hall of fame / creditsYamaArashi
2015-07-14field movesYamaArashi
2015-07-14Comment naming screendannye
also use more joypad constants
2015-07-14Use more screen dimension constantsdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/town_map.asm
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-13comment slot machineYamaArashi
2015-07-13menu wram variable namesYamaArashi
2015-07-12movemon and removepokemon wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Name a few unknownsU-Daniel-PC\Daniel
2015-04-01Rename battle files and split move effects Part 1xCrystal
1.asm, 4.asm, and 4_2.asm
2015-03-14commented trade amim functionsYamaArashi
2015-03-13relabel and add commentYamaArashi
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-02-20Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel
2015-02-08named misc functionsYamaArashi
2015-02-08move-related thingsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07commented menu stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-01-24Clean up prizes data.Marcus Huderle
2014-10-17Kill version.asm.IIMarckus
2014-10-10Add a lot of Yellow text changes.IIMarckus
2014-09-23Accidentally committed .orig files from merge dff0cdeb.yenatch
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses