summaryrefslogtreecommitdiff
path: root/engine/oak_speech.asm
AgeCommit message (Expand)Author
2015-08-29documented flags and misc. fixesYamaArashi
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-08commented audio codeYamaArashi
2015-08-05Use more lbdannye
2015-07-23fixed hram aliases and named wram varYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-18fix variable namingYamaArashi
2015-07-14hall of fame / creditsYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-25S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-10More music bank referencesU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel