Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | |
in instructions like add a, x | |||
2016-07-18 | Merge branch 'master' of https://github.com/pret/pokered | dannye | |
2016-07-18 | Clean up text commands | dannye | |
2016-06-12 | sync engine code with pokeyellow | YamaArashi | |
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more S_ | dannye | |
2015-08-30 | No more W_ | dannye | |
2015-08-29 | documented flags and misc. fixes | YamaArashi | |
2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | |
2015-08-08 | commented audio code | YamaArashi | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-23 | fixed hram aliases and named wram var | YamaArashi | |
2015-07-19 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | |||
2015-07-19 | Name sound effects | dannye | |
2015-07-18 | misc | YamaArashi | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-18 | fix variable naming | YamaArashi | |
2015-07-14 | hall of fame / credits | YamaArashi | |
2015-07-12 | named wram variables | YamaArashi | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-06-25 | S_SPRITEBUFFER0 static address | U-Fish-PC\Daniel | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-06-10 | More music bank references | U-Fish-PC\Daniel | |
Now the AUDIO constants in audio.asm can be edited freely | |||
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |