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AgeCommit message (Expand)Author
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-06-12Hardcoded audio bank referencesU-Daniel-PC\Daniel
2015-04-01Rename battle files and split move effects Part 1xCrystal
2015-03-13relabel and add commentYamaArashi
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-02-08Rename some labelsYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07commented menu stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-09-08Add comments regarding menus and spritesYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-07-28Commented functionYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Use macros to define predefs.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Split out item fragment code.yenatch
2014-05-25Split out overworld object movement.yenatch
2014-05-25Try to clean up PrepareOAMData.yenatch
2014-05-25Label BCD math predefs.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel