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2016-08-08Add Devolve Stoneadding-pokemondannye
rolls back Pokemon to their pre-evolution without degenerating stats
2016-08-08Adding Glaceon testdannye
An example to show adding a second new Pokemon and a new evolution item in pokered
2016-07-27Replace unnecessary tabs with spacesdannye
2016-07-27Redo audio header macrodannye
2016-07-18A few missed hardcoded decimal pointsdannye
2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-06-12sync textYamaArashi
2016-06-12sync tileset WRAM labelsYamaArashi
2016-06-12more syncing with pokeyellowYamaArashi
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12Remove some leftover address commentsdannye
2016-06-11remove address commentsYamaArashi
2016-06-09Implement handy text macros from yellowpikalaxalt
2016-05-22dbw door tilespikalaxalt
2016-05-13Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt
2016-05-13Split default names strings into separate lines to make it less unpleasant ↵pikalaxalt
to read
2016-03-22Clean up more Yellow ifdefs.IIMarckus
2016-02-21Remove hardcoded length values in items.asmMarcus Huderle
2016-02-20Remove hardcoded values for CopyData in battle core.Marcus Huderle
2016-01-29Macrofy sprite status data in WRA0PikalaxALT
2016-01-27Fix logically incorrect labeldannye
2016-01-09fix typoesYamaArashi
2016-01-05Fix a typoPikalaxALT
2016-01-03Fix game time labelsPikalaxALT
2015-12-14Fewer underscores in constantsdannye
2015-08-30No more S_dannye
2015-08-30No more wram_constants.asmdannye
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-30No more W_dannye
2015-08-30replaced hardcoded values in ItemUseMedicineYamaArashi
2015-08-30rename ItemUseBall labelsYamaArashi
2015-08-29use the new battle type constantsYamaArashi
2015-08-29commented pokeball functionYamaArashi
2015-08-29documented flags and misc. fixesYamaArashi
2015-08-14add border constant and clear up misnomerYamaArashi
2015-08-14named battle and learn move variablesYamaArashi
2015-08-13Named a test battle variableYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-10constants for IntroMoveMonYamaArashi
2015-08-11More joypad constantsdannye
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-10Use better wram labels in sramdannye
this way, sram doesn't have to refer to the actual content of wram
2015-08-10No more $C8dannye
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-07fixed namesYamaArashi
2015-08-07named wram variablesYamaArashi