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Author
2012-01-10
Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
replace call pointers with labels in gbz80disasm
Bryan Bishop
2012-01-10
call $3927 -> call AddPokemonToParty
Bryan Bishop
2012-01-10
fix extra whitespace from gbz80disasm
Bryan Bishop
2012-01-10
insert_asm in insert_texts for function asm
Bryan Bishop
2012-01-10
call $3c49 -> call PrintText
Bryan Bishop
2012-01-10
remove debug output from gbz80disasm
Bryan Bishop
2012-01-10
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2012-01-09
updates to asm injection code
Bryan Bishop
2012-01-09
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
a simple gameboy disassembler
Bryan Bishop
2012-01-09
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-08
insert labels for map texts pointer lists
Bryan Bishop
2012-01-08
update to the broken TX_FAR inserter
Bryan Bishop
2012-01-08
script to insert TX_FAR labels
Bryan Bishop
2012-01-07
typo fix for cinnibar -> cinnabar
Bryan Bishop
2012-01-07
text analysis and insertion code (TX_FAR targets only)
Bryan Bishop
2012-01-07
add more text bytes for abbreviations
Bryan Bishop
2012-01-07
somewhat buggy TX_FAR pretty printer
Bryan Bishop
2012-01-06
analyze_texts can handle more text commands now
Bryan Bishop
2012-01-06
starting to work with text command $01
Bryan Bishop
2012-01-06
analyze_text now works with TX_FAR
Bryan Bishop
2012-01-06
fix pointer calculation in analyze_texts
Bryan Bishop
2012-01-06
fix some python reserved names and variables
Bryan Bishop
2012-01-06
a prototype of a script to parse text scripts
Bryan Bishop
2012-01-05
a script to insert map object data into pokered.asm
Bryan Bishop
2012-01-05
insert object asm
Bryan Bishop
2012-01-05
use sprite constants in pretty printer
Bryan Bishop
2012-01-05
switch around old amber sprite constants
Bryan Bishop
2012-01-05
sprite constants
Bryan Bishop
2012-01-05
sprite_helper finds which maps a sprite appears on
Bryan Bishop
2012-01-05
start using EVENT_DISP in object data output
Bryan Bishop
2012-01-05
pretty printer for object labels and asm
Bryan Bishop
2012-01-05
tiny update to print out a list of referenced text counts
Bryan Bishop
2012-01-04
extract "referenced texts" from maps
Bryan Bishop
2012-01-04
text_pointers.py - simple tool to look at text pointers
Bryan Bishop
2012-01-04
add block labels to map headers
Bryan Bishop
2012-01-04
add most of the block labels
Bryan Bishop
2012-01-04
import lots of block labels
Bryan Bishop
2012-01-03
fix typos in names in extract_maps.py
Bryan Bishop
2012-01-03
map_block_dumper - create these .blk files
Bryan Bishop
2012-01-03
Route11GateUpstairs_h map header asm
Bryan Bishop
2012-01-03
Route11Gate_h map header asm
Bryan Bishop
2012-01-03
analyze_incbins now applies map header asm patches
Bryan Bishop
2012-01-03
don't print extra comments about connections for zero connections
Bryan Bishop
2012-01-03
remove bank id output in pretty_map_headers, it's wrong anyway
Bryan Bishop
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