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2012-01-10Fix typo: Lavendar → Lavender.IIMarckus
2012-01-10implement two-byte op codes in gbz80disasmBryan Bishop
2012-01-10fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop
2012-01-10add has_outstanding_labels to gbz80disasmBryan Bishop
2012-01-10replace call pointers with labels in gbz80disasmBryan Bishop
2012-01-10call $3927 -> call AddPokemonToPartyBryan Bishop
2012-01-10fix extra whitespace from gbz80disasmBryan Bishop
2012-01-10insert_asm in insert_texts for function asmBryan Bishop
2012-01-10call $3c49 -> call PrintTextBryan Bishop
2012-01-10remove debug output from gbz80disasmBryan Bishop
2012-01-10fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop
2012-01-09updates to asm injection codeBryan Bishop
2012-01-09insertion code for $08 text script asmBryan Bishop
2012-01-09a simple gameboy disassemblerBryan Bishop
2012-01-09CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop
2012-01-09fix map naming mistakes in celadon cityBryan Bishop
2012-01-08insert labels for map texts pointer listsBryan Bishop
2012-01-08update to the broken TX_FAR inserterBryan Bishop
2012-01-08script to insert TX_FAR labelsBryan Bishop
2012-01-07typo fix for cinnibar -> cinnabarBryan Bishop
2012-01-07text analysis and insertion code (TX_FAR targets only)Bryan Bishop
2012-01-07add more text bytes for abbreviationsBryan Bishop
2012-01-07somewhat buggy TX_FAR pretty printerBryan Bishop
2012-01-06analyze_texts can handle more text commands nowBryan Bishop
2012-01-06starting to work with text command $01Bryan Bishop
2012-01-06analyze_text now works with TX_FARBryan Bishop
2012-01-06fix pointer calculation in analyze_textsBryan Bishop
2012-01-06fix some python reserved names and variablesBryan Bishop
2012-01-06a prototype of a script to parse text scriptsBryan Bishop
2012-01-05a script to insert map object data into pokered.asmBryan Bishop
2012-01-05insert object asmBryan Bishop
2012-01-05use sprite constants in pretty printerBryan Bishop
2012-01-05switch around old amber sprite constantsBryan Bishop
2012-01-05sprite constantsBryan Bishop
2012-01-05sprite_helper finds which maps a sprite appears onBryan Bishop
2012-01-05start using EVENT_DISP in object data outputBryan Bishop
2012-01-05pretty printer for object labels and asmBryan Bishop
2012-01-05tiny update to print out a list of referenced text countsBryan Bishop
2012-01-04extract "referenced texts" from mapsBryan Bishop
2012-01-04text_pointers.py - simple tool to look at text pointersBryan Bishop
2012-01-04add block labels to map headersBryan Bishop
2012-01-04add most of the block labelsBryan Bishop
2012-01-04import lots of block labelsBryan Bishop
2012-01-03fix typos in names in extract_maps.pyBryan Bishop
2012-01-03map_block_dumper - create these .blk filesBryan Bishop
2012-01-03Route11GateUpstairs_h map header asmBryan Bishop
2012-01-03Route11Gate_h map header asmBryan Bishop
2012-01-03analyze_incbins now applies map header asm patchesBryan Bishop
2012-01-03don't print extra comments about connections for zero connectionsBryan Bishop
2012-01-03remove bank id output in pretty_map_headers, it's wrong anywayBryan Bishop