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2012-01-19extract .tilecoll filesBryan Bishop
hg-commit-id: 79e6ba077076
2012-01-14extract and include blockset dataBryan Bishop
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081
2012-01-14Adding graphical differences between Red/Blue.stag019
hg-commit-id: 9dfe76962f8c
2012-01-14Another attempt at splitting Red/Blue versions.stag019
hg-commit-id: bd7cb987f964
2012-01-14gfx/redgreenversion.1bpp in bank $1ABryan Bishop
hg-commit-id: d281dea4b799
2012-01-14tileset files in gfx/tilesets/Bryan Bishop
hg-commit-id: a1dd793bdd7f
2011-12-21Add various data from the credits (graphics, displayed mons, text).IIMarckus
hg-commit-id: cb2b41ecc2b2