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2017-01-06Expand ow tileset by 25 tilesexpand-tilesetdannye
2016-07-27Redo audio header macrodannye
2016-06-12sync homeYamaArashi
2016-06-12sync tileset WRAM labelsYamaArashi
2016-06-11remove address commentsYamaArashi
2016-01-03Fix game time labelsPikalaxALT
2015-08-30No more W_dannye
2015-08-29documented flags and misc. fixesYamaArashi
2015-08-14add border constant and clear up misnomerYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-08commented audio codeYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19namingYamaArashi
2015-07-19jpab/jpba macrosYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
2015-07-19Name sound effectsdannye
2015-07-18small changesYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-18fix variable namingYamaArashi
2015-07-14named wram variablesYamaArashi
2015-07-14Use more screen dimension constantsdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/town_map.asm
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-12named wram variablesYamaArashi
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-30Split out joypad and overworld code from home.asm.yenatch