Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-14 | add border constant and clear up misnomer | YamaArashi | |
2015-07-28 | fix tmlearn | yenatch | |
2015-07-26 | tmlearn macro. | luckytyphlosion | |
Also multiple_divide documentation and fix improper wram comment. | |||
2015-07-21 | Name some battle sound effects | dannye | |
2015-07-19 | jpab/jpba macros | YamaArashi | |
2015-07-18 | misc | YamaArashi | |
2015-07-18 | A few missed object constants | dannye | |
2015-07-18 | Fix object constant names | dannye | |
swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89 | |||
2015-07-18 | Map object macro | dannye | |
closes https://github.com/iimarckus/pokered/issues/89 | |||
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-18 | Simplify map connections | dannye | |
let the macros calculate the connection strip length instead of passing it as an arg don't pass map dimensions since they can be inferred from map ids todo: figure out why certain south and east connections get an extra 3 added to the connection strip length | |||
2015-07-18 | fix variable naming | YamaArashi | |
2015-07-17 | Enumerate map constants | dannye | |
closes https://github.com/iimarckus/pokered/issues/86 | |||
2015-07-04 | Start using text predef macros | dannye | |
also sprite direction constants | |||
2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
2015-02-04 | Added bcd macros with coins and money aliases. | Marcus Huderle | |
2014-11-04 | Uncomment useful macros. | stag019 | |
2014-09-20 | Merge remote-tracking branch 'YamaArashi/master' | yenatch | |
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||
2014-09-17 | Add macros for text predefs. | yenatch | |
2014-09-17 | Enumerate move constants and add unnamed animation constants. | yenatch | |
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-01 | Use a macro for move attributes. | yenatch | |
The formatting was pretty bad, so that's fixed too. | |||
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros to define predefs. | yenatch | |
2014-06-10 | Make each pitch/instrument its own macro | U-Fish-PC\Daniel | |
2014-06-09 | Clean up white space | U-Fish-PC\Daniel | |
2014-06-09 | Improve music command names | U-Fish-PC\Daniel | |
2014-05-27 | Use wOverworldMap in macros. | yenatch | |
2014-05-27 | Add macro TX_BCD for printing BCD numbers. | yenatch | |
This fixes some more static wram addresses. | |||
2014-05-23 | Comment some more bank 0 functions. | yenatch | |
2014-04-22 | Use callba/callab macros for cross-bank calls. | yenatch | |
2014-04-03 | Name the tilesets and give them constants. | yenatch | |
Also clean up the tileset macro and remove placeholders/redundant files. | |||
2014-01-22 | rename and add some text macros | yenatch | |
cont replaces next, and next becomes a generic newline. para replaces page (now used for pokedex entries). dex ends a pokedex entry. | |||
2014-01-21 | Add text macros | yenatch | |
Before text looked like: _CeladonCityText2: ; a5a4b (29:5a4b) db $0, "Heheh! This GYM", $4f db "is great! It's", $55 db "full of women!", $57 Now it looks like: _CeladonCityText2: ; a5a4b (29:5a4b) text "Heheh! This GYM" line "is great! It's" next "full of women!" done | |||
2013-12-20 | Cleaned map connections with macros. | Marcus Huderle | |
2013-12-05 | split rgbasm macros into macros.asm | yenatch | |