| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-05-30 | Eliminate unnecessary data macros | Rangi | |
| 2021-04-17 | Use rgbds 0.5.0 features: | Rangi | |
| - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args | |||
| 2021-01-06 | The 'tmhm' macro adjusts to the number of TMs/HMs | Rangi | |
| 2020-11-14 | Fix file modes | dannye | |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | |
| 2020-07-06 | Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵ | Rangi | |
| MACRO/ENDM, etc) | |||
| 2020-07-05 | TM/HM constants named after moves | Rangi | |
| 2020-07-05 | Port pokecrystal's base data and tmhm structure | Rangi | |
| To do: TM/HM constants named after moves | |||
| 2020-07-05 | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||
