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pokered
adding-pokemon
expand-tileset
give-all-mons
master
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Pokémon Red and Blue
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main.asm
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Author
2014-05-23
Comment some more bank 0 functions.
yenatch
2014-05-23
More complete hardware constants. Rename joypad constants.
yenatch
2014-05-23
Use a dedicated label for base stats.
yenatch
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-21
Pull out map header pointers and banks
U-Fish-PC\Daniel
2014-05-21
Name hidden object routines
U-Fish-PC\Daniel
2014-05-21
More misc relabelling
U-Fish-PC\Daniel
2014-05-21
Misc relabelling
U-Fish-PC\Daniel
2014-05-21
Use constants for the starter mons
U-Fish-PC\Daniel
2014-05-19
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
U-Fish-PC\Daniel
Conflicts: main.asm text.asm text/maps/route_22.asm
2014-05-19
Pull more data out of main.asm
U-Fish-PC\Daniel
2014-05-18
Pull map scripts out of main.asm
U-Fish-PC\Daniel
2014-05-17
Pull map headers out of main.asm
U-Fish-PC\Daniel
2014-05-17
Pull map objects out of main.asm
U-Fish-PC\Daniel
2014-05-16
Organize base stats and wild mon data (Koolboyman)
U-Fish-PC\Daniel
2014-05-16
Pull most data out of main.asm
U-Fish-PC\Daniel
2014-05-16
More item IDs and palette function names
U-Fish-PC\Daniel
2014-05-16
Use more trainer/mon/palette constants
U-Fish-PC\Daniel
2014-05-16
Clean up text labels, use move and type constants
U-Fish-PC\Daniel
2014-05-15
Label a lot of unnamed text
U-Fish-PC\Daniel
2014-05-15
Label graphics loading functions and CheckIfMoveIsKnown
U-Fish-PC\Daniel
2014-05-15
Label and comment AnimatePartyMon
U-Fish-PC\Daniel
2014-05-13
Documented/Labeled Route 22 scripts.
Marcus Huderle
2014-05-12
Finished documenting/labeling functions in the MoveEffectPointerTable.
Marcus Huderle
2014-05-12
Merged with yenatch
Marcus Huderle
2014-05-12
Documented/labeled lots of move-effect-related stuff.
Marcus Huderle
2014-05-12
Documented reflect/light screen effect function. Labeled some related text.
Marcus Huderle
2014-04-27
Merge remote-tracking branch 'iimarckus/master'
yenatch
2014-04-27
Comments and labels for saving the last blackout map.
yenatch
2014-04-22
Use callba/callab macros for cross-bank calls.
yenatch
2014-04-22
Comment in-game trade evolution.
yenatch
2014-04-22
More move and effect constants. Use a constant for total move count.
yenatch
2014-04-21
Clean up rst vectors and interrupt labels.
yenatch
2014-04-21
Comment where gym trainers get deactivated after beating the leader.
IIMarckus
2014-04-21
Add labels and comments to the Fan Club.
IIMarckus
2014-04-21
Use decimal for levels, and replace some hardcoded RAM addresses.
IIMarckus
2014-04-21
Add a missed map constant.
IIMarckus
2014-04-19
Improve comments/labels for Silph Co 7F.
IIMarckus
2014-04-19
Label a Route 11 gatehouse script better.
IIMarckus
2014-04-16
More move effect constants.
yenatch
2014-04-16
Use map constants for hardcoded warp destinations.
yenatch
2014-04-16
Use bits for status constants instead of masks.
yenatch
2014-04-16
Merge branch 'master' of https://github.com/iimarckus/pokered
U-Fish-PC\Daniel
2014-04-15
Merge remote-tracking branch 'yenatch/png'
yenatch
2014-04-07
Replace item constants
U-Fish-PC\Daniel
2014-04-07
Replace one-byte sound effect pointers
U-Fish-PC\Daniel
2014-04-06
Merge https://github.com/yenatch/pokered
IIMarckus
Conflicts: main.asm
2014-04-06
A little more map name consistency
U-Fish-PC\Daniel
2014-04-05
Fix tile padding for house and ship_port tileset graphics.
yenatch
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