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2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23More complete hardware constants. Rename joypad constants.yenatch
2014-05-23Use a dedicated label for base stats.yenatch
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience.
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel
2014-05-21Pull out map header pointers and banksU-Fish-PC\Daniel
2014-05-21Name hidden object routinesU-Fish-PC\Daniel
2014-05-21More misc relabellingU-Fish-PC\Daniel
2014-05-21Misc relabellingU-Fish-PC\Daniel
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel
2014-05-19Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel
Conflicts: main.asm text.asm text/maps/route_22.asm
2014-05-19Pull more data out of main.asmU-Fish-PC\Daniel
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel
2014-05-17Pull map headers out of main.asmU-Fish-PC\Daniel
2014-05-17Pull map objects out of main.asmU-Fish-PC\Daniel
2014-05-16Organize base stats and wild mon data (Koolboyman)U-Fish-PC\Daniel
2014-05-16Pull most data out of main.asmU-Fish-PC\Daniel
2014-05-16More item IDs and palette function namesU-Fish-PC\Daniel
2014-05-16Use more trainer/mon/palette constantsU-Fish-PC\Daniel
2014-05-16Clean up text labels, use move and type constantsU-Fish-PC\Daniel
2014-05-15Label a lot of unnamed textU-Fish-PC\Daniel
2014-05-15Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel
2014-05-15Label and comment AnimatePartyMonU-Fish-PC\Daniel
2014-05-13Documented/Labeled Route 22 scripts.Marcus Huderle
2014-05-12Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle
2014-05-12Merged with yenatchMarcus Huderle
2014-05-12Documented/labeled lots of move-effect-related stuff.Marcus Huderle
2014-05-12Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle
2014-04-27Merge remote-tracking branch 'iimarckus/master'yenatch
2014-04-27Comments and labels for saving the last blackout map.yenatch
2014-04-22Use callba/callab macros for cross-bank calls.yenatch
2014-04-22Comment in-game trade evolution.yenatch
2014-04-22More move and effect constants. Use a constant for total move count.yenatch
2014-04-21Clean up rst vectors and interrupt labels.yenatch
2014-04-21Comment where gym trainers get deactivated after beating the leader.IIMarckus
2014-04-21Add labels and comments to the Fan Club.IIMarckus
2014-04-21Use decimal for levels, and replace some hardcoded RAM addresses.IIMarckus
2014-04-21Add a missed map constant.IIMarckus
2014-04-19Improve comments/labels for Silph Co 7F.IIMarckus
2014-04-19Label a Route 11 gatehouse script better.IIMarckus
2014-04-16More move effect constants.yenatch
2014-04-16Use map constants for hardcoded warp destinations.yenatch
2014-04-16Use bits for status constants instead of masks.yenatch
2014-04-16Merge branch 'master' of https://github.com/iimarckus/pokeredU-Fish-PC\Daniel
2014-04-15Merge remote-tracking branch 'yenatch/png'yenatch
2014-04-07Replace item constantsU-Fish-PC\Daniel
2014-04-07Replace one-byte sound effect pointersU-Fish-PC\Daniel
2014-04-06Merge https://github.com/yenatch/pokeredIIMarckus
Conflicts: main.asm
2014-04-06A little more map name consistencyU-Fish-PC\Daniel
2014-04-05Fix tile padding for house and ship_port tileset graphics.yenatch