Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-01 | Rename battle files and split move effects Part 5 | xCrystal | |
15.asm, 16.asm, 1a.asm, 1c.asm | |||
2015-04-01 | Rename battle files and split move effects Part 4 | xCrystal | |
e.asm, e_2. asm, and 14.asm | |||
2015-04-01 | Rename battle files and split move effects Part 3 | xCrystal | |
b.asm, b_2.asm, c.asm, and d.asm | |||
2015-04-01 | Rename battle files and split move effects Part 2 | xCrystal | |
5.asm, 9.asm, and a.asm | |||
2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | |
1.asm, 4.asm, and 4_2.asm | |||
2015-02-08 | Rename some labels | YamaArashi | |
2015-02-08 | named misc functions | YamaArashi | |
2015-02-07 | Named wram symbols | YamaArashi | |
2015-02-07 | commented battle stuff | YamaArashi | |
2015-02-07 | commented menu stuff | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2014-10-17 | Fix a few more bugs in the beach house. | IIMarckus | |
2014-10-17 | Modularize the beach house. | IIMarckus | |
2014-10-17 | Add the beach house tileset. | IIMarckus | |
2014-10-17 | Fix Route 19 for Yellow. | IIMarckus | |
2014-10-17 | Add more from the beach house. | IIMarckus | |
2014-10-17 | Kill version.asm. | IIMarckus | |
2014-09-23 | Rename hVBlank* constants to h*. | yenatch | |
2014-09-20 | Merge remote-tracking branch 'YamaArashi/master' | yenatch | |
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | |
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-07-28 | Commented function | YamaArashi | |
- Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | |||
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Use macros to define predefs. | yenatch | |
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-05-31 | Explicit sections for pics, sprites and misc graphics. | yenatch | |
2014-05-31 | Split out joypad code from main.asm. | yenatch | |
2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | |
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-25 | Recomment LoadMonData_. | yenatch | |
2014-05-25 | Split out item fragment code. | yenatch | |
2014-05-25 | Split out overworld object movement. | yenatch | |
2014-05-25 | Try to clean up PrepareOAMData. | yenatch | |
2014-05-25 | Split out map sprite facing data. | yenatch | |
2014-05-25 | Label BCD math predefs. | yenatch | |
2014-05-25 | Rename GetJoypadState -> Joypad. | yenatch | |
2014-05-25 | Rename joypad registers. | yenatch | |
2014-05-25 | Move bank 0 into home.asm. | yenatch | |
2014-05-25 | Clean up some bank 3 functions and rename flag action functions. | yenatch | |
2014-05-24 | Use global labels for pics. | yenatch | |
2014-05-24 | Organize file includes in banks 4 through 1e. | yenatch | |
2014-05-24 | Rename engine/rng.asm to engine/random.asm. | yenatch | |
2014-05-24 | Rename random number function and hram labels. | yenatch | |
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub |