Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-12-29 | Add the ghost battle text. | IIMarckus | |
hg-commit-id: 29da85a6ac0b | |||
2011-12-29 | Add the tail end of some battle code. | IIMarckus | |
hg-commit-id: 1ae1fda42a8c | |||
2011-12-28 | PP decrement during battle. | IIMarckus | |
hg-commit-id: 7ea8b204a6b9 | |||
2011-12-27 | Cleanup, and added new RAM variables (and changed some others). | IIMarckus | |
hg-commit-id: 91fe5cdac0f3 | |||
2011-12-27 | Disassemble some name lists logic. | IIMarckus | |
From Sawakita, several months ago. hg-commit-id: e2533e235981 | |||
2011-12-27 | Add some mysterious unused names (from a convo with Sawakita a long time ago) | IIMarckus | |
hg-commit-id: 0dd354e3d7c5 | |||
2011-12-27 | Add some functions that MoveSprite calls. | IIMarckus | |
hg-commit-id: a5ed1444c203 | |||
2011-12-27 | Add the MoveSprite function. | IIMarckus | |
hg-commit-id: d9a244bd968e | |||
2011-12-27 | Expand some already‐referenced text. | IIMarckus | |
hg-commit-id: d2cf570756e9 | |||
2011-12-27 | And update the paths for the fossils… | IIMarckus | |
hg-commit-id: 5c617657d739 | |||
2011-12-26 | Split large chunks of text into separate files, and improve Makefile. | IIMarckus | |
hg-commit-id: 59e6e303019d | |||
2011-12-26 | Remove TX_NULL; it is obsoleted by db "@" | IIMarckus | |
hg-commit-id: 9fdfeb4cbdf0 | |||
2011-12-27 | Fix (hopefully) unicode mis-behaviour. | Sawakita | |
hg-commit-id: 78ad0d43eabc | |||
2011-12-27 | Add pointers to items usage functions, main item usage handling function and ↵ | Sawakita | |
pokeballs usage functions. hg-commit-id: e32c6c284c8e | |||
2011-12-21 | Add another common function. | IIMarckus | |
Don’t know what it does yet. hg-commit-id: fb665f100641 | |||
2011-12-21 | These are coordinates on the tilemap. | IIMarckus | |
hg-commit-id: a85da897ad46 | |||
2011-12-21 | More $54→# conversion. | IIMarckus | |
hg-commit-id: 4cfdf4b2861b | |||
2011-12-21 | More text nulls. | IIMarckus | |
hg-commit-id: e6826566b661 | |||
2011-12-21 | Add a character for the numero sign. | IIMarckus | |
Unicode has a character for just about anything… hg-commit-id: 55e8f69345df | |||
2011-12-21 | Add characters for textbox borders to the array. | IIMarckus | |
hg-commit-id: b09b0823f1bc | |||
2011-12-21 | Add a weird OT string write. | IIMarckus | |
hg-commit-id: 86260ed8fe9b | |||
2011-12-21 | Add Pokedex number ↔ index number conversion functions. | IIMarckus | |
hg-commit-id: 39d1a9be9251 | |||
2011-12-21 | Treat apostrophes specially, since they’re combining characters. | IIMarckus | |
This will need to be changed a bit if there are ever cases in‐game where ’m, et cetera do NOT get combined into one character. Maybe doubling it up to be treated as a single character (’’). hg-commit-id: c90b7888ad5a | |||
2011-12-21 | Add various data from the credits (graphics, displayed mons, text). | IIMarckus | |
hg-commit-id: cb2b41ecc2b2 | |||
2011-12-21 | Add move names. | IIMarckus | |
hg-commit-id: 8d2968b72693 | |||
2011-12-21 | Add Japanese text entry and Pokédex entries. | IIMarckus | |
hg-commit-id: 8de61c31d46c | |||
2011-12-21 | Add …. | IIMarckus | |
hg-commit-id: 24a16073172d | |||
2011-12-21 | Add é and fix a typo when converting text. | IIMarckus | |
hg-commit-id: 2aaa737ef65a | |||
2011-12-21 | Add support for Unicode, and use it to put in ♀ and ♂. | IIMarckus | |
hg-commit-id: a482b0ef7a01 | |||
2011-12-18 | Replace more byte values with text. | IIMarckus | |
hg-commit-id: aafedf1b0032 | |||
2011-12-18 | More text nulls. | IIMarckus | |
hg-commit-id: 5aefc8f9848c | |||
2011-12-18 | Use "@" for nulls. This makes fixed‐width text tables easier to read. | IIMarckus | |
hg-commit-id: 96453d82d299 | |||
2011-12-17 | More text, and some new characters. Make $50 equal to "@". | IIMarckus | |
hg-commit-id: 5a8e07fda917 | |||
2011-12-17 | Add more text strings. | IIMarckus | |
hg-commit-id: 04245bd85515 | |||
2011-12-17 | Make use of the new text preprocesser to make text readable. | IIMarckus | |
hg-commit-id: 984aa67c548c | |||
2011-12-16 | More animation code, and the sound data for attacks. | IIMarckus | |
hg-commit-id: 411724212aa0 | |||
2011-12-15 | More uncommented animation code. | IIMarckus | |
hg-commit-id: c5d9abf0f6e3 | |||
2011-12-15 | Add title screen monsters from Green and Blue as well. | IIMarckus | |
Having data from all versions is a long‐term goal, but until the ROMs for those versions can be easily built and compared to the originals, it will be very easy for errors to slip in. Adding stuff from Green, Blue, and Yellow is okay with me, but for now Red is the only version guaranteed to have correct data. hg-commit-id: c595f0981208 | |||
2011-12-15 | Poké Ball animation code cleanup. | IIMarckus | |
hg-commit-id: 812dc01df153 | |||
2011-12-14 | This has already been explained. | IIMarckus | |
Also, the value in the comment was wrong ($FFD6, not $FFD3). hg-commit-id: 0c73f2ee5227 | |||
2011-12-14 | Add Pokémon that appear on the title screen. | IIMarckus | |
hg-commit-id: 946c0db2db3b | |||
2011-12-12 | Minor comment changes. | IIMarckus | |
hg-commit-id: a25973059a03 | |||
2011-12-12 | Add random number generation functions. | IIMarckus | |
hg-commit-id: e7d865799d77 | |||
2011-12-12 | Document the byte before a trainer’s AI pointer. | IIMarckus | |
hg-commit-id: 6b0145fce032 | |||
2011-11-14 | Minor clarifications in Pallet Town scripts. | IIMarckus | |
hg-commit-id: f42fc4aeadc6 | |||
2011-11-14 | More minor label fixes. | IIMarckus | |
hg-commit-id: e0d74b3b39cd | |||
2011-11-14 | Fix pointer label. | IIMarckus | |
hg-commit-id: 88f7d6719e99 | |||
2011-11-14 | Add Blue’s house map. | IIMarckus | |
hg-commit-id: 4f46a3ac0e71 | |||
2011-11-13 | Minor cleanup. | IIMarckus | |
hg-commit-id: da3b7f586edf | |||
2011-11-13 | Add Pallet Town map. | IIMarckus | |
hg-commit-id: 53d9e5cf0c1e |