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path: root/scripts/celadongamecorner.asm
AgeCommit message (Collapse)Author
2018-06-02Migrate language-dependent files to a subdirectory.IIMarckus
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2016-07-18Clean up text commandsdannye
2016-06-11remove address commentsYamaArashi
2016-06-09Implement handy text macros from yellowpikalaxalt
2016-01-03Fix game time labelsPikalaxALT
2015-08-30No more W_dannye
2015-08-05Use more lbdannye
and other clean up
2015-07-24more naming variablesYamaArashi
2015-07-24named animation functions/variablesYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20gym leader eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19replace uses of minus oneYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-18fix variable namingYamaArashi
2015-07-17money / coins hram constantsYamaArashi
2015-07-17More direction constantsdannye
facing directions, npc movement, joypad
2015-07-13comment slot machineYamaArashi
2015-07-03No more ldhU-Daniel-PC\Daniel
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07serial/trade/miscYamaArashi
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Label BCD math predefs.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-24Rename random number function and hram labels.yenatch
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel