Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-30 | No more W_ | dannye | |
2015-07-24 | more naming variables | YamaArashi | |
2015-07-21 | named most of the used events | YamaArashi | |
2015-07-20 | enumerate events | YamaArashi | |
2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | |
2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2014-09-26 | A few static hide/show ids | U-Daniel-PC\Daniel | |
2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | |
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | |