Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-11 | remove address comments | YamaArashi | |
2015-07-24 | more naming variables | YamaArashi | |
2015-07-21 | named most of the used events | YamaArashi | |
2015-07-20 | enumerate events | YamaArashi | |
2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | |
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | |