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path: root/scripts/vermiliondock.asm
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2015-08-14add border constant and clear up misnomerYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-14hall of fame / creditsYamaArashi
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch
2014-05-19Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel
Conflicts: main.asm text.asm text/maps/route_22.asm
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel