| Age | Commit message (Collapse) | Author |
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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spotted by comparing against pokeyellow
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Polished Map
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"<USER>" respectively.
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fix trainer header numbering
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This fixes some more static wram addresses.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
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Conflicts:
main.asm
text.asm
text/maps/route_22.asm
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globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary
This speeds up build time by at least a third.
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