summaryrefslogtreecommitdiff
path: root/wram.asm
AgeCommit message (Collapse)Author
2015-07-14field movesYamaArashi
2015-07-14player animations, emotion bubbles, etc.YamaArashi
2015-07-14Comment naming screendannye
also use more joypad constants
2015-07-13named town map stuffYamaArashi
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-13comment slot machineYamaArashi
2015-07-13menu wram variable namesYamaArashi
2015-07-12movemon and removepokemon wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-12shake screen functionsYamaArashi
2015-07-12some battle animation stuffYamaArashi
2015-07-05Merge pull request https://github.com/iimarckus/pokered/pull/95 from ↵dannye
luckytyphlosion/master and related bug fixes
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-11Clean up white spaceU-Daniel-PC\Daniel
2015-05-30Comment wram.asmU-Daniel-PC\Daniel
luckytyphlosion
2015-04-26Split SRAM stuff.luckytyphlosion
2015-04-26SRAM Constantsluckytyphlosion
Adding SRAM Constants to replace direct addresses with labels.
2015-04-09money won and trainer pic constantsxCrystal
2015-04-09Document DisableEffect and CheckEnemyStatusConditionsxCrystal
basically copy/paste comments and labels from CheckPlayerStatusConditions
2015-03-31Label some attack animation functionsxCrystal
2015-03-31Further document AI stuffxCrystal
2015-03-31Some wram constantsxCrystal
2015-03-14commented trade amim functionsYamaArashi
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
RenaKunisaki
2015-02-08Rename some labelsYamaArashi
2015-02-08named misc functionsYamaArashi
2015-02-08move-related thingsYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07comment drain HP effectYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-02-04add constants for volatile statuses and more battle labels/commentary/constantsxCrystal
2015-02-04More battle commentary/labels/constans and fix some spacing issuesxCrystal
Conflicts: engine/battle/core.asm
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-10-17Add parts of the Safari Zone entrance script from Yellow.IIMarckus
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-14Hall of Fame sram labels and related constants.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch
This fixes some more static wram addresses.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-26Don't hardcode wram sections (except for alignment).yenatch
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined.
2014-05-25Rename joypad registers.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch