Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-13 | comment slot machine | YamaArashi | |
2015-07-13 | menu wram variable names | YamaArashi | |
2015-07-12 | movemon and removepokemon wram variables | YamaArashi | |
2015-07-12 | named wram variables | YamaArashi | |
2015-07-12 | shake screen functions | YamaArashi | |
2015-07-12 | some battle animation stuff | YamaArashi | |
2015-07-05 | Merge pull request https://github.com/iimarckus/pokered/pull/95 from ↵ | dannye | |
luckytyphlosion/master and related bug fixes | |||
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-06-11 | Clean up white space | U-Daniel-PC\Daniel | |
2015-05-30 | Comment wram.asm | U-Daniel-PC\Daniel | |
luckytyphlosion | |||
2015-04-26 | Split SRAM stuff. | luckytyphlosion | |
2015-04-26 | SRAM Constants | luckytyphlosion | |
Adding SRAM Constants to replace direct addresses with labels. | |||
2015-04-09 | money won and trainer pic constants | xCrystal | |
2015-04-09 | Document DisableEffect and CheckEnemyStatusConditions | xCrystal | |
basically copy/paste comments and labels from CheckPlayerStatusConditions | |||
2015-03-31 | Label some attack animation functions | xCrystal | |
2015-03-31 | Further document AI stuff | xCrystal | |
2015-03-31 | Some wram constants | xCrystal | |
2015-03-14 | commented trade amim functions | YamaArashi | |
2015-03-13 | commented mon_party_sprites.asm | YamaArashi | |
2015-03-12 | Low health alarm documentation | U-Daniel-PC\Daniel | |
RenaKunisaki | |||
2015-02-08 | Rename some labels | YamaArashi | |
2015-02-08 | named misc functions | YamaArashi | |
2015-02-08 | move-related things | YamaArashi | |
2015-02-07 | fixed hp bar wram label and misc | YamaArashi | |
2015-02-07 | Named wram symbols | YamaArashi | |
2015-02-07 | commented battle stuff | YamaArashi | |
2015-02-07 | comment drain HP effect | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | |
2015-02-04 | More battle commentary/labels/constans and fix some spacing issues | xCrystal | |
Conflicts: engine/battle/core.asm | |||
2015-01-22 | Clean up white space, fix label typo | U-Daniel-PC\Daniel | |
2014-10-17 | Add parts of the Safari Zone entrance script from Yellow. | IIMarckus | |
2014-09-14 | Commented/labelled misc functions | YamaArashi | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-06-14 | Hall of Fame sram labels and related constants. | yenatch | |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-06-09 | Clean up white space | U-Fish-PC\Daniel | |
2014-05-27 | Add macro TX_BCD for printing BCD numbers. | yenatch | |
This fixes some more static wram addresses. | |||
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-26 | Don't hardcode wram sections (except for alignment). | yenatch | |
Sprite buffers must be aligned to the nearest $100, so these sections are explicitly defined. | |||
2014-05-25 | Rename joypad registers. | yenatch | |
2014-05-23 | Comment some more bank 0 functions. | yenatch | |
2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | |
2014-04-27 | Comments and labels for saving the last blackout map. | yenatch | |
2014-04-06 | A little more map name consistency | U-Fish-PC\Daniel | |
2014-01-27 | Split wram.asm from poke{red,blue}.o into wram.o | yenatch | |
wram.asm still defines some constants. They're moved into constants/wram_constants.asm. | |||
2014-01-27 | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | |
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | |||
2014-01-05 | Some OT and name WRAM labels. | Marcus Huderle | |