From d1162fec71ca789cae66dfe826aa0eae0e134b53 Mon Sep 17 00:00:00 2001 From: YamaArashi Date: Sun, 16 Oct 2016 22:30:32 -0700 Subject: correct comments about teleport effect --- engine/battle/core.asm | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/engine/battle/core.asm b/engine/battle/core.asm index d1fd27f1..508e250c 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -8047,9 +8047,8 @@ SwitchAndTeleportEffect: cp c ; get a random number between 0 and c jr nc, .rejectionSampleLoop1 srl b - srl b ; b = enemy level * 4 -; bug: does not account for overflow, so levels above 63 can lead to erroneousness results - cp b ; is rand[0, playerLevel + enemyLevel] > enemyLevel? + srl b ; b = enemyLevel / 4 + cp b ; is rand[0, playerLevel + enemyLevel) >= (enemyLevel / 4)? jr nc, .playerMoveWasSuccessful ; if so, allow teleporting ld c, 50 call DelayFrames -- cgit v1.2.3