From fa206ce835cbf75dcebbafe247bb22a6073d2f1e Mon Sep 17 00:00:00 2001 From: dannye <33dannye@gmail.com> Date: Tue, 30 Mar 2021 01:03:30 -0500 Subject: Fix incorrect sfx id AUDIO_1 is loaded during trade animations, not AUDIO_2 --- engine/battle/animations.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index 0673b518..75713592 100644 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -875,7 +875,7 @@ TradeJumpPokeball: cp $ff jr nz, .skipPlayingSound .playSound ; play sound if next move distance is 12 or this is the last one - ld a, SFX_BATTLE_18 + ld a, SFX_SWAP call PlaySound .skipPlayingSound push bc -- cgit v1.2.3