From 4ecff22f716aad9e9ad034cb0feae6cae273162e Mon Sep 17 00:00:00 2001 From: TheFakeMateo Date: Wed, 15 Jul 2020 18:12:58 -0500 Subject: Deobfuscate exit warps on indoor maps --- constants/map_constants.asm | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'constants') diff --git a/constants/map_constants.asm b/constants/map_constants.asm index 3ddc5746..6c7d8d48 100644 --- a/constants/map_constants.asm +++ b/constants/map_constants.asm @@ -253,3 +253,8 @@ ENDM mapconst LORELEIS_ROOM, 6, 5 ; $F5 mapconst BRUNOS_ROOM, 6, 5 ; $F6 mapconst AGATHAS_ROOM, 6, 5 ; $F7 + + +; Indoor maps, such as houses, use this as the Map ID in their exit warps +; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap +LAST_MAP EQU -1 -- cgit v1.2.3