From d10108a066c102bf2d167ac656d79308e41f304e Mon Sep 17 00:00:00 2001 From: yenatch Date: Mon, 16 Jun 2014 13:25:46 -0700 Subject: Use macros to define predefs. --- engine/battle/4.asm | 2 +- engine/battle/core.asm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/battle') diff --git a/engine/battle/4.asm b/engine/battle/4.asm index 6e2bad34..11772a15 100755 --- a/engine/battle/4.asm +++ b/engine/battle/4.asm @@ -15,7 +15,7 @@ Func_128ea: ; 128ea (4:68ea) inc b ret -Func_128ef: ; 128ef (4:68ef) +DrawHP: ; 128ef (4:68ef) call GetPredefRegisters ld a, $1 jr asm_128fb diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 21ee9d0d..a1a69a4f 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -6661,7 +6661,7 @@ Func_3eed3: ; 3eed3 (f:6ed3) PlayMoveAnimation: ; 3ef07 (f:6f07) ld [W_ANIMATIONID],a call Delay3 - PREDEF_JUMP MoveAnimationPredef ; predef 8 + predef_jump MoveAnimation InitBattle: ; 3ef12 (f:6f12) ld a, [W_CUROPPONENT] ; wd059 -- cgit v1.2.3