From 1c2a1076cb6420f12b458809bf2bec2737ce82ae Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 12 Mar 2015 10:49:35 -0400 Subject: Low health alarm documentation RenaKunisaki --- engine/items/items.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/items') diff --git a/engine/items/items.asm b/engine/items/items.asm index c1268cd5..605e5dde 100755 --- a/engine/items/items.asm +++ b/engine/items/items.asm @@ -858,7 +858,7 @@ ItemUseMedicine: ; dabb (3:5abb) jp .cureStatusAilment .notFullHP ; if the pokemon's current HP doesn't equal its max HP xor a - ld [wd083],a + ld [wLowHealthAlarm],a ;disable low health alarm ld [wc02a],a push hl push de @@ -1645,7 +1645,7 @@ ItemUsePokeflute: ; e140 (3:6140) ; if some pokemon were asleep ld hl,PlayedFluteHadEffectText call PrintText - ld a,[wd083] + ld a,[wLowHealthAlarm] and a,$80 jr nz,.skipMusic call WaitForSoundToFinish ; wait for sound to end -- cgit v1.2.3