From 2b2ed54bbf017943ba2343cd6c1dbe88b8f34a4e Mon Sep 17 00:00:00 2001 From: Rangi Date: Sun, 5 Jul 2020 17:29:11 -0400 Subject: Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow --- engine/pokemon/bills_pc.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/pokemon') diff --git a/engine/pokemon/bills_pc.asm b/engine/pokemon/bills_pc.asm index 05271e40..7877ada1 100644 --- a/engine/pokemon/bills_pc.asm +++ b/engine/pokemon/bills_pc.asm @@ -504,7 +504,7 @@ CableClubLeftGameboy:: ld a, [hSerialConnectionStatus] cp USING_EXTERNAL_CLOCK ret z - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_RIGHT ret nz ld a, [wCurMap] @@ -521,7 +521,7 @@ CableClubRightGameboy:: ld a, [hSerialConnectionStatus] cp USING_INTERNAL_CLOCK ret z - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_LEFT ret nz ld a, [wCurMap] @@ -538,7 +538,7 @@ JustAMomentText:: text_far _JustAMomentText text_end - ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction + ld a, [wSpritePlayerStateData1FacingDirection] cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing -- cgit v1.2.3