From b32abf1f161d82c8cc2b3b84e64536124e17530f Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 31 May 2014 01:31:08 -0700 Subject: Split out joypad code from main.asm. --- engine/joypad.asm | 51 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 engine/joypad.asm (limited to 'engine') diff --git a/engine/joypad.asm b/engine/joypad.asm new file mode 100644 index 00000000..d2ad1c31 --- /dev/null +++ b/engine/joypad.asm @@ -0,0 +1,51 @@ +_Joypad:: + ld a, [hJoyInput] + cp A_BUTTON + B_BUTTON + SELECT + START ; soft reset + jp z, TrySoftReset + ld b, a + ld a, [hJoyHeldLast] + ld e, a + xor b + ld d, a + and e + ld [hJoyReleased], a + ld a, d + and b + ld [hJoyPressed], a + ld a, b + ld [hJoyHeldLast], a + ld a, [wd730] + bit 5, a + jr nz, DiscardButtonPresses + ld a, [hJoyHeldLast] + ld [hJoyHeld], a + ld a, [wJoyIgnore] + and a + ret z + cpl + ld b, a + ld a, [hJoyHeld] + and b + ld [hJoyHeld], a + ld a, [hJoyPressed] + and b + ld [hJoyPressed], a + ret + +DiscardButtonPresses: + xor a + ld [hJoyHeld], a + ld [hJoyPressed], a + ld [hJoyReleased], a + ret + +TrySoftReset: + call DelayFrame + ; reset joypad (to make sure the + ; player is really trying to reset) + ld a, $30 + ld [rJOYP], a + ld hl, hSoftReset + dec [hl] + jp z, SoftReset + jp Joypad -- cgit v1.2.3