From 4452acb021873affd95c92f096d0b1b9e8b50e7a Mon Sep 17 00:00:00 2001 From: dannye Date: Sat, 18 Jul 2015 22:36:22 -0500 Subject: Fix object constant names swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89 --- macros.asm | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'macros.asm') diff --git a/macros.asm b/macros.asm index 5fc6c348..c207a5b8 100644 --- a/macros.asm +++ b/macros.asm @@ -233,18 +233,18 @@ tx_pre_jump: MACRO ENDM WALK EQU $FE -FACE EQU $FF +STAY EQU $FF DOWN EQU $D0 UP EQU $D1 -RIGHT EQU $D2 -LEFT EQU $D3 -STAY EQU $FF +LEFT EQU $D2 +RIGHT EQU $D3 +NONE EQU $FF ;\1 sprite id ;\2 x position ;\3 y position -;\4 movement (WALK/FACE) +;\4 movement (WALK/STAY) ;\5 range or direction ;\6 text id ;\7 items only: item id -- cgit v1.2.3