From f702fc7840e30f00c840ce619a1ea15d763438de Mon Sep 17 00:00:00 2001 From: dannye Date: Sat, 4 Jul 2015 00:44:12 -0500 Subject: Start using text predef macros also sprite direction constants --- scripts/billshouse.asm | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'scripts/billshouse.asm') diff --git a/scripts/billshouse.asm b/scripts/billshouse.asm index df608de3..1db6934a 100755 --- a/scripts/billshouse.asm +++ b/scripts/billshouse.asm @@ -17,11 +17,11 @@ BillsHouseScript0: ; 1e782 (7:6782) BillsHouseScript1: ; 1e783 (7:6783) ld a, [wSpriteStateData1 + 9] - and a + and a ; cp SPRITE_FACING_DOWN ld de, MovementData_1e79c - jr nz, .asm_1e78f + jr nz, .notDown ld de, MovementData_1e7a0 -.asm_1e78f +.notDown ld a, $1 ld [$ff8c], a call MoveSprite @@ -32,6 +32,7 @@ BillsHouseScript1: ; 1e783 (7:6783) MovementData_1e79c: ; 1e79c (7:679c) db $40,$40,$40,$FF +; make Bill walk around the player MovementData_1e7a0: ; 1e7a0 (7:67a0) db $C0,$40,$40,$80,$40,$FF -- cgit v1.2.3