From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/gary.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scripts/gary.asm') diff --git a/scripts/gary.asm b/scripts/gary.asm index fa331152..c0785cab 100755 --- a/scripts/gary.asm +++ b/scripts/gary.asm @@ -120,7 +120,7 @@ GaryScript4: ; 75fe4 (1d:5fe4) ld a, $2 ld [$ff8c], a call MoveSprite - ld a, $d6 + ld a, HS_CHAMPIONS_ROOM_OAK ld [wcc4d], a predef ShowObject ld a, $5 @@ -190,7 +190,7 @@ GaryScript8: ; 76083 (1d:6083) ld a, [wd730] bit 0, a ret nz - ld a, $d6 + ld a, HS_CHAMPIONS_ROOM_OAK ld [wcc4d], a predef HideObject ld a, $9 -- cgit v1.2.3