From de39851f4a06da54856b1da36edf92e3ab9fb9cc Mon Sep 17 00:00:00 2001 From: "U-Daniel-PC\\Daniel" Date: Thu, 25 Sep 2014 19:21:49 -0400 Subject: Make Hide/Show objects more dynamic be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. --- scripts/silphco1.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'scripts/silphco1.asm') diff --git a/scripts/silphco1.asm b/scripts/silphco1.asm index 990e5c2a..8a399a4c 100755 --- a/scripts/silphco1.asm +++ b/scripts/silphco1.asm @@ -7,7 +7,7 @@ SilphCo1Script: ; 5d44e (17:544e) bit 7, [hl] set 7, [hl] ret nz - ld a, $4c + ld a, HS_SILPH_CO_1F_1 ld [wcc4d], a predef_jump ShowObject -- cgit v1.2.3