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MD5 := md5sum -c
pokered_obj := audio_red.o main_red.o
pokeblue_obj := audio_blue.o main_blue.o
both_obj := de/text/text1.o de/text/text2.o de/text/text3.o de/text/text4.o de/text/text5.o de/text/text6.o de/text/text7.o de/text/text8.o de/text/text9.o de/text/text10.o de/text/text11.o de/text/pokedex_text.o de/text/move_names.o wram.o
.SUFFIXES:
.SECONDEXPANSION:
.PRECIOUS:
.SECONDARY:
.PHONY: all clean red blue compare tools
roms := pokered.gbc pokeblue.gbc
all: $(roms)
red: pokered.gbc
blue: pokeblue.gbc
# For contributors to make sure a change didn't affect the contents of the rom.
compare: red blue
@$(MD5) roms.md5
clean:
rm -f $(roms) $(pokered_obj) $(pokeblue_obj) $(both_obj) $(roms:.gbc=.sym)
find . \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} +
$(MAKE) clean -C tools/
tools:
$(MAKE) -C tools/
# Build tools when building the rom.
# This has to happen before the rules are processed, since that's when scan_includes is run.
ifeq (,$(filter clean tools,$(MAKECMDGOALS)))
$(info $(shell $(MAKE) -C tools))
endif
%.asm: ;
%_red.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
$(pokered_obj): %_red.o: %.asm $$(dep)
rgbasm -D _RED -D LANG=2 -h -o $@ $*.asm
%_blue.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
$(pokeblue_obj): %_blue.o: %.asm $$(dep)
rgbasm -D _BLUE -D LANG=2 -h -o $@ $*.asm
%.o: dep = $(shell tools/scan_includes $(@D)/$*.asm)
$(both_obj): %.o: %.asm $$(dep)
rgbasm -D LANG=1 -h -o $@ $*.asm
pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED"
pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE"
%.gbc: $$(%_obj) $(both_obj)
rgblink -d -n $*.sym -l pokered.link -o $@ $^
rgbfix $($*_opt) $@
sort $*.sym -o $*.sym
gfx/blue/intro_purin_1.2bpp: rgbgfx += -h
gfx/blue/intro_purin_2.2bpp: rgbgfx += -h
gfx/blue/intro_purin_3.2bpp: rgbgfx += -h
gfx/red/intro_nido_1.2bpp: rgbgfx += -h
gfx/red/intro_nido_2.2bpp: rgbgfx += -h
gfx/red/intro_nido_3.2bpp: rgbgfx += -h
gfx/game_boy.2bpp: tools/gfx += --remove-duplicates
gfx/theend.2bpp: tools/gfx += --interleave --png=$<
gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace
%.png: ;
%.2bpp: %.png
rgbgfx $(rgbgfx) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -o $@ $@)
%.1bpp: %.png
rgbgfx -d1 $(rgbgfx) -o $@ $<
$(if $(tools/gfx),\
tools/gfx $(tools/gfx) -d1 -o $@ $@)
%.pic: %.2bpp
tools/pkmncompress $< $@
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