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const_value = 1
const POUND
const KARATE_CHOP
const DOUBLESLAP
const COMET_PUNCH
const MEGA_PUNCH
const PAY_DAY
const FIRE_PUNCH
const ICE_PUNCH
const THUNDERPUNCH
const SCRATCH
const VICEGRIP
const GUILLOTINE
const RAZOR_WIND
const SWORDS_DANCE
const CUT
const GUST
const WING_ATTACK
const WHIRLWIND
const FLY
const BIND
const SLAM
const VINE_WHIP
const STOMP
const DOUBLE_KICK
const MEGA_KICK
const JUMP_KICK
const ROLLING_KICK
const SAND_ATTACK
const HEADBUTT
const HORN_ATTACK
const FURY_ATTACK
const HORN_DRILL
const TACKLE
const BODY_SLAM
const WRAP
const TAKE_DOWN
const THRASH
const DOUBLE_EDGE
const TAIL_WHIP
const POISON_STING
const TWINEEDLE
const PIN_MISSILE
const LEER
const BITE
const GROWL
const ROAR
const SING
const SUPERSONIC
const SONICBOOM
const DISABLE
const ACID
const EMBER
const FLAMETHROWER
const MIST
const WATER_GUN
const HYDRO_PUMP
const SURF
const ICE_BEAM
const BLIZZARD
const PSYBEAM
const BUBBLEBEAM
const AURORA_BEAM
const HYPER_BEAM
const PECK
const DRILL_PECK
const SUBMISSION
const LOW_KICK
const COUNTER
const SEISMIC_TOSS
const STRENGTH
const ABSORB
const MEGA_DRAIN
const LEECH_SEED
const GROWTH
const RAZOR_LEAF
const SOLARBEAM
const POISONPOWDER
const STUN_SPORE
const SLEEP_POWDER
const PETAL_DANCE
const STRING_SHOT
const DRAGON_RAGE
const FIRE_SPIN
const THUNDERSHOCK
const THUNDERBOLT
const THUNDER_WAVE
const THUNDER
const ROCK_THROW
const EARTHQUAKE
const FISSURE
const DIG
const TOXIC
const CONFUSION
const PSYCHIC_M
const HYPNOSIS
const MEDITATE
const AGILITY
const QUICK_ATTACK
const RAGE
const TELEPORT
const NIGHT_SHADE
const MIMIC
const SCREECH
const DOUBLE_TEAM
const RECOVER
const HARDEN
const MINIMIZE
const SMOKESCREEN
const CONFUSE_RAY
const WITHDRAW
const DEFENSE_CURL
const BARRIER
const LIGHT_SCREEN
const HAZE
const REFLECT
const FOCUS_ENERGY
const BIDE
const METRONOME
const MIRROR_MOVE
const SELFDESTRUCT
const EGG_BOMB
const LICK
const SMOG
const SLUDGE
const BONE_CLUB
const FIRE_BLAST
const WATERFALL
const CLAMP
const SWIFT
const SKULL_BASH
const SPIKE_CANNON
const CONSTRICT
const AMNESIA
const KINESIS
const SOFTBOILED
const HI_JUMP_KICK
const GLARE
const DREAM_EATER
const POISON_GAS
const BARRAGE
const LEECH_LIFE
const LOVELY_KISS
const SKY_ATTACK
const TRANSFORM
const BUBBLE
const DIZZY_PUNCH
const SPORE
const FLASH
const PSYWAVE
const SPLASH
const ACID_ARMOR
const CRABHAMMER
const EXPLOSION
const FURY_SWIPES
const BONEMERANG
const REST
const ROCK_SLIDE
const HYPER_FANG
const SHARPEN
const CONVERSION
const TRI_ATTACK
const SUPER_FANG
const SLASH
const SUBSTITUTE
NUM_ATTACKS EQU const_value + -1
const STRUGGLE
; Moves do double duty as animation identifiers.
const SHOWPIC_ANIM
const STATUS_AFFECTED_ANIM
const ANIM_A8
const ANIM_A9
const ANIM_AA
const ANIM_AB
const ANIM_AC
const ANIM_AD
const XSTATITEM_ANIM ; use X Attack/Defense/Speed/Special
const ANIM_AF
const ANIM_B0
const ANIM_B1
const ANIM_B2
const ANIM_B3
const ANIM_B4
const ANIM_B5
const ANIM_B6
const ANIM_B7
const ANIM_B8
const ANIM_B9
const BURN_PSN_ANIM ; Plays when a monster is burned or poisoned
const ANIM_BB
const ANIM_BC
const SLP_ANIM ; sleeping monster
const ANIM_BE
const CONF_ANIM ; confused monster
const ANIM_C0
const TOSS_ANIM ; toss Poké Ball
const SHAKE_ANIM ; shaking Poké Ball when catching monster
const POOF_ANIM ; puff of smoke
const BLOCKBALL_ANIM ; trainer knocks away Poké Ball
const GREATTOSS_ANIM ; toss Great Ball
const ULTRATOSS_ANIM ; toss Ultra Ball or Master Ball
const ANIM_C7
const HIDEPIC_ANIM ; monster disappears
const ROCK_ANIM ; throw rock
const BAIT_ANIM ; throw bait
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