1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
|
; Song ids are calculated by address to save space.
music_const: MACRO
\1 EQUS "((\2 - SFX_Headers_02) / 3)"
ENDM
; AUDIO_1
music_const MUSIC_PALLET_TOWN, Music_PalletTown
music_const MUSIC_POKECENTER, Music_Pokecenter
music_const MUSIC_GYM, Music_Gym
music_const MUSIC_CITIES1, Music_Cities1
music_const MUSIC_CITIES2, Music_Cities2
music_const MUSIC_CELADON, Music_Celadon
music_const MUSIC_CINNABAR, Music_Cinnabar
music_const MUSIC_VERMILION, Music_Vermilion
music_const MUSIC_LAVENDER, Music_Lavender
music_const MUSIC_SS_ANNE, Music_SSAnne
music_const MUSIC_MEET_PROF_OAK, Music_MeetProfOak
music_const MUSIC_MEET_RIVAL, Music_MeetRival
music_const MUSIC_MUSEUM_GUY, Music_MuseumGuy
music_const MUSIC_SAFARI_ZONE, Music_SafariZone
music_const MUSIC_PKMN_HEALED, Music_PkmnHealed
music_const MUSIC_ROUTES1, Music_Routes1
music_const MUSIC_ROUTES2, Music_Routes2
music_const MUSIC_ROUTES3, Music_Routes3
music_const MUSIC_ROUTES4, Music_Routes4
music_const MUSIC_INDIGO_PLATEAU, Music_IndigoPlateau
; AUDIO_2
music_const MUSIC_GYM_LEADER_BATTLE, Music_GymLeaderBattle
music_const MUSIC_TRAINER_BATTLE, Music_TrainerBattle
music_const MUSIC_WILD_BATTLE, Music_WildBattle
music_const MUSIC_FINAL_BATTLE, Music_FinalBattle
music_const MUSIC_DEFEATED_TRAINER, Music_DefeatedTrainer
music_const MUSIC_DEFEATED_WILD_MON, Music_DefeatedWildMon
music_const MUSIC_DEFEATED_GYM_LEADER, Music_DefeatedGymLeader
; AUDIO_3
music_const MUSIC_TITLE_SCREEN, Music_TitleScreen
music_const MUSIC_CREDITS, Music_Credits
music_const MUSIC_HALL_OF_FAME, Music_HallOfFame
music_const MUSIC_OAKS_LAB, Music_OaksLab
music_const MUSIC_JIGGLYPUFF_SONG, Music_JigglypuffSong
music_const MUSIC_BIKE_RIDING, Music_BikeRiding
music_const MUSIC_SURFING, Music_Surfing
music_const MUSIC_GAME_CORNER, Music_GameCorner
music_const MUSIC_INTRO_BATTLE, Music_IntroBattle
music_const MUSIC_DUNGEON1, Music_Dungeon1
music_const MUSIC_DUNGEON2, Music_Dungeon2
music_const MUSIC_DUNGEON3, Music_Dungeon3
music_const MUSIC_CINNABAR_MANSION, Music_CinnabarMansion
music_const MUSIC_POKEMON_TOWER, Music_PokemonTower
music_const MUSIC_SILPH_CO, Music_SilphCo
music_const MUSIC_MEET_EVIL_TRAINER, Music_MeetEvilTrainer
music_const MUSIC_MEET_FEMALE_TRAINER, Music_MeetFemaleTrainer
music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
; AUDIO_1 AUDIO_2 AUDIO_3
music_const SFX_SNARE_1, SFX_02_01
music_const SFX_SNARE_2, SFX_02_02
music_const SFX_SNARE_3, SFX_02_03
music_const SFX_SNARE_4, SFX_02_04
music_const SFX_SNARE_5, SFX_02_05
music_const SFX_TRIANGLE_1, SFX_02_06
music_const SFX_TRIANGLE_2, SFX_02_07
music_const SFX_SNARE_6, SFX_02_08
music_const SFX_SNARE_7, SFX_02_09
music_const SFX_SNARE_8, SFX_02_0a
music_const SFX_SNARE_9, SFX_02_0b
music_const SFX_CYMBAL_1, SFX_02_0c
music_const SFX_CYMBAL_2, SFX_02_0d
music_const SFX_CYMBAL_3, SFX_02_0e
music_const SFX_MUTED_SNARE_1, SFX_02_0f
music_const SFX_TRIANGLE_3, SFX_02_10
music_const SFX_MUTED_SNARE_2, SFX_02_11
music_const SFX_MUTED_SNARE_3, SFX_02_12
music_const SFX_MUTED_SNARE_4, SFX_02_13
music_const SFX_CRY_00, SFX_02_14
music_const SFX_CRY_01, SFX_02_15
music_const SFX_CRY_02, SFX_02_16
music_const SFX_CRY_03, SFX_02_17
music_const SFX_CRY_04, SFX_02_18
music_const SFX_CRY_05, SFX_02_19
music_const SFX_CRY_06, SFX_02_1a
music_const SFX_CRY_07, SFX_02_1b
music_const SFX_CRY_08, SFX_02_1c
music_const SFX_CRY_09, SFX_02_1d
music_const SFX_CRY_0A, SFX_02_1e
music_const SFX_CRY_0B, SFX_02_1f
music_const SFX_CRY_0C, SFX_02_20
music_const SFX_CRY_0D, SFX_02_21
music_const SFX_CRY_0E, SFX_02_22
music_const SFX_CRY_0F, SFX_02_23
music_const SFX_CRY_10, SFX_02_24
music_const SFX_CRY_11, SFX_02_25
music_const SFX_CRY_12, SFX_02_26
music_const SFX_CRY_13, SFX_02_27
music_const SFX_CRY_14, SFX_02_28
music_const SFX_CRY_15, SFX_02_29
music_const SFX_CRY_16, SFX_02_2a
music_const SFX_CRY_17, SFX_02_2b
music_const SFX_CRY_18, SFX_02_2c
music_const SFX_CRY_19, SFX_02_2d
music_const SFX_CRY_1A, SFX_02_2e
music_const SFX_CRY_1B, SFX_02_2f
music_const SFX_CRY_1C, SFX_02_30
music_const SFX_CRY_1D, SFX_02_31
music_const SFX_CRY_1E, SFX_02_32
music_const SFX_CRY_1F, SFX_02_33
music_const SFX_CRY_20, SFX_02_34
music_const SFX_CRY_21, SFX_02_35
music_const SFX_CRY_22, SFX_02_36
music_const SFX_CRY_23, SFX_02_37
music_const SFX_CRY_24, SFX_02_38
music_const SFX_CRY_25, SFX_02_39
music_const SFX_GET_ITEM_2, SFX_02_3b
music_const SFX_TINK, SFX_02_3c
music_const SFX_HEAL_HP, SFX_02_3d
music_const SFX_HEAL_AILMENT, SFX_02_3e
music_const SFX_START_MENU, SFX_02_3f
music_const SFX_PRESS_AB, SFX_02_40
; AUDIO_1 AUDIO_3
music_const SFX_GET_ITEM_1, SFX_02_3a
music_const SFX_POKEDEX_RATING, SFX_02_41
music_const SFX_GET_KEY_ITEM, SFX_02_42
music_const SFX_POISONED, SFX_02_43
music_const SFX_TRADE_MACHINE, SFX_02_44
music_const SFX_TURN_ON_PC, SFX_02_45
music_const SFX_TURN_OFF_PC, SFX_02_46
music_const SFX_ENTER_PC, SFX_02_47
music_const SFX_SHRINK, SFX_02_48
music_const SFX_SWITCH, SFX_02_49
music_const SFX_HEALING_MACHINE, SFX_02_4a
music_const SFX_TELEPORT_1, SFX_02_4b
music_const SFX_TELEPORT_2, SFX_02_4c
music_const SFX_TELEPORT_3, SFX_02_4d
music_const SFX_LEDGE, SFX_02_4e
music_const SFX_FLY_1, SFX_02_4f
music_const SFX_FLY_2, SFX_02_50
music_const SFX_DENIED, SFX_02_51
music_const SFX_ARROW_TILES, SFX_02_52
music_const SFX_PUSH_BOULDER, SFX_02_53
music_const SFX_SS_ANNE_HORN, SFX_02_54
music_const SFX_WITHDRAW_DEPOSIT, SFX_02_55
music_const SFX_CUT, SFX_02_56
music_const SFX_GO_INSIDE, SFX_02_57
music_const SFX_SWAP, SFX_02_58
music_const SFX_59, SFX_02_59 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL
music_const SFX_PURCHASE, SFX_02_5a
music_const SFX_COLLISION, SFX_02_5b
music_const SFX_GO_OUTSIDE, SFX_02_5c
music_const SFX_SAVE, SFX_02_5d
; AUDIO_1
music_const SFX_POKEFLUE, SFX_02_5e
music_const SFX_SAFARI_ZONE_PA, SFX_02_5f
; AUDIO_2
music_const SFX_LEVEL_UP, SFX_08_3a
music_const SFX_BATTLE_01, SFX_08_41
music_const SFX_BATTLE_02, SFX_08_42
music_const SFX_BATTLE_03, SFX_08_43
music_const SFX_BATTLE_04, SFX_08_44
music_const SFX_BATTLE_05, SFX_08_45
music_const SFX_BATTLE_06, SFX_08_46
music_const SFX_BATTLE_07, SFX_08_47
music_const SFX_BATTLE_08, SFX_08_48
music_const SFX_BATTLE_09, SFX_08_49
music_const SFX_BATTLE_0A, SFX_08_4a
music_const SFX_BATTLE_0B, SFX_08_4b
music_const SFX_BATTLE_0C, SFX_08_4c
music_const SFX_BATTLE_0D, SFX_08_4d
music_const SFX_BATTLE_0E, SFX_08_4e
music_const SFX_BATTLE_0F, SFX_08_4f
music_const SFX_BATTLE_10, SFX_08_50
music_const SFX_BATTLE_11, SFX_08_51
music_const SFX_BATTLE_12, SFX_08_52
music_const SFX_BATTLE_13, SFX_08_53
music_const SFX_BATTLE_14, SFX_08_54
music_const SFX_BATTLE_15, SFX_08_55
music_const SFX_BATTLE_16, SFX_08_56 ; unused?
music_const SFX_BATTLE_17, SFX_08_57
music_const SFX_BATTLE_18, SFX_08_58
music_const SFX_BATTLE_19, SFX_08_59
music_const SFX_BATTLE_1A, SFX_08_5a
music_const SFX_BATTLE_1B, SFX_08_5b
music_const SFX_BATTLE_1C, SFX_08_5c
music_const SFX_BATTLE_1D, SFX_08_5d
music_const SFX_BATTLE_1E, SFX_08_5e
music_const SFX_BATTLE_1F, SFX_08_5f
music_const SFX_BATTLE_20, SFX_08_60
music_const SFX_BATTLE_21, SFX_08_61
music_const SFX_BATTLE_22, SFX_08_62
music_const SFX_BATTLE_23, SFX_08_63
music_const SFX_BATTLE_24, SFX_08_64
music_const SFX_BATTLE_25, SFX_08_65
music_const SFX_BATTLE_26, SFX_08_66
music_const SFX_BATTLE_27, SFX_08_67
music_const SFX_BATTLE_28, SFX_08_68
music_const SFX_BATTLE_29, SFX_08_69
music_const SFX_BATTLE_2A, SFX_08_6a
music_const SFX_BATTLE_2B, SFX_08_6b
music_const SFX_BATTLE_2C, SFX_08_6c
music_const SFX_BATTLE_2D, SFX_08_6d
music_const SFX_BATTLE_2E, SFX_08_6e
music_const SFX_BATTLE_2F, SFX_08_6f
music_const SFX_BATTLE_30, SFX_08_70
music_const SFX_BATTLE_31, SFX_08_71
music_const SFX_BATTLE_32, SFX_08_72
music_const SFX_BATTLE_33, SFX_08_73
music_const SFX_BATTLE_34, SFX_08_74
music_const SFX_BATTLE_35, SFX_08_75
music_const SFX_BATTLE_36, SFX_08_76
music_const SFX_BATTLE_37, SFX_08_77
; AUDIO_3
music_const SFX_INTRO_LUNGE, SFX_1f_5e
music_const SFX_INTRO_HIP, SFX_1f_5f
music_const SFX_INTRO_HOP, SFX_1f_60
music_const SFX_INTRO_RAISE, SFX_1f_61
music_const SFX_INTRO_CRASH, SFX_1f_62
music_const SFX_INTRO_WHOOSH, SFX_1f_63
music_const SFX_SLOTS_STOP_WHEEL, SFX_1f_64
music_const SFX_SLOTS_REWARD, SFX_1f_65
music_const SFX_SLOTS_NEW_SPIN, SFX_1f_66
music_const SFX_SHOOTING_STAR, SFX_1f_67
|