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BluesHouseObject:
db $0A ; border block
db $2 ; warps
warp $2, $7, $1, $FF
warp $3, $7, $1, $FF
db $0 ; signs
db $3 ; objects
object SPRITE_DAISY, $2, $3, STAY, RIGHT, $1 ; Daisy, sitting by map
object SPRITE_DAISY, $6, $4, WALK, $1, $2, $0 ; Daisy, walking around
object SPRITE_BOOK_MAP_DEX, $3, $3, STAY, NONE, $3, $0 ; map on table
; warp-to
warp_to $2, $7, BLUES_HOUSE_WIDTH
warp_to $3, $7, BLUES_HOUSE_WIDTH
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