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CeladonGameCornerObject:
db $f ; border block
db 3 ; warps
warp 15, 17, 7, -1
warp 16, 17, 7, -1
warp 17, 4, 1, ROCKET_HIDEOUT_1
db 1 ; signs
sign 9, 4, 12 ; CeladonGameCornerText12
db 11 ; objects
object SPRITE_FOULARD_WOMAN, 2, 6, STAY, DOWN, 1 ; person
object SPRITE_MART_GUY, 5, 6, STAY, DOWN, 2 ; person
object SPRITE_FAT_BALD_GUY, 2, 10, STAY, LEFT, 3 ; person
object SPRITE_FOULARD_WOMAN, 2, 13, STAY, LEFT, 4 ; person
object SPRITE_FISHER, 5, 11, STAY, RIGHT, 5 ; person
object SPRITE_MOM_GEISHA, 8, 11, STAY, LEFT, 6 ; person
object SPRITE_GYM_HELPER, 8, 14, STAY, LEFT, 7 ; person
object SPRITE_GAMBLER, 11, 15, STAY, RIGHT, 8 ; person
object SPRITE_MART_GUY, 14, 11, STAY, LEFT, 9 ; person
object SPRITE_GENTLEMAN, 17, 13, STAY, RIGHT, 10 ; person
object SPRITE_ROCKET, 9, 5, STAY, UP, 11, OPP_ROCKET, 7
; warp-to
warp_to 15, 17, GAME_CORNER_WIDTH
warp_to 16, 17, GAME_CORNER_WIDTH
warp_to 17, 4, GAME_CORNER_WIDTH ; ROCKET_HIDEOUT_1
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