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|
GainExperience:
ld a, [wLinkState]
cp LINK_STATE_BATTLING
ret z ; return if link battle
call DivideExpDataByNumMonsGainingExp
ld hl, wPartyMon1
xor a
ld [wWhichPokemon], a
.partyMonLoop ; loop over each mon and add gained exp
inc hl
ld a, [hli]
or [hl] ; is mon's HP 0?
jp z, .nextMon ; if so, go to next mon
push hl
ld hl, wPartyGainExpFlags
ld a, [wWhichPokemon]
ld c, a
ld b, FLAG_TEST
predef FlagActionPredef
ld a, c
and a ; is mon's gain exp flag set?
pop hl
jp z, .nextMon ; if mon's gain exp flag not set, go to next mon
ld de, (wPartyMon1HPExp + 1) - (wPartyMon1HP + 1)
add hl, de
ld d, h
ld e, l
ld hl, wEnemyMonBaseStats
ld c, NUM_STATS
.gainStatExpLoop
ld a, [hli]
ld b, a ; enemy mon base stat
ld a, [de] ; stat exp
add b ; add enemy mon base state to stat exp
ld [de], a
jr nc, .nextBaseStat
; if there was a carry, increment the upper byte
dec de
ld a, [de]
inc a
jr z, .maxStatExp ; jump if the value overflowed
ld [de], a
inc de
jr .nextBaseStat
.maxStatExp ; if the upper byte also overflowed, then we have hit the max stat exp
ld a, $ff
ld [de], a
inc de
ld [de], a
.nextBaseStat
dec c
jr z, .statExpDone
inc de
inc de
jr .gainStatExpLoop
.statExpDone
xor a
ld [H_MULTIPLICAND], a
ld [H_MULTIPLICAND + 1], a
ld a, [wEnemyMonBaseExp]
ld [H_MULTIPLICAND + 2], a
ld a, [wEnemyMonLevel]
ld [H_MULTIPLIER], a
call Multiply
ld a, 7
ld [H_DIVISOR], a
ld b, 4
call Divide
ld hl, wPartyMon1OTID - (wPartyMon1DVs - 1)
add hl, de
ld b, [hl] ; party mon OTID
inc hl
ld a, [wPlayerID]
cp b
jr nz, .tradedMon
ld b, [hl]
ld a, [wPlayerID + 1]
cp b
ld a, 0
jr z, .next
.tradedMon
call BoostExp ; traded mon exp boost
ld a, 1
.next
ld [wGainBoostedExp], a
ld a, [wIsInBattle]
dec a ; is it a trainer battle?
call nz, BoostExp ; if so, boost exp
inc hl
inc hl
inc hl
; add the gained exp to the party mon's exp
ld b, [hl]
ld a, [H_QUOTIENT + 3]
ld [wExpAmountGained + 1], a
add b
ld [hld], a
ld b, [hl]
ld a, [H_QUOTIENT + 2]
ld [wExpAmountGained], a
adc b
ld [hl], a
jr nc, .noCarry
dec hl
inc [hl]
inc hl
.noCarry
; calculate exp for the mon at max level, and cap the exp at that value
inc hl
push hl
ld a, [wWhichPokemon]
ld c, a
ld b, 0
ld hl, wPartySpecies
add hl, bc
ld a, [hl] ; species
ld [wd0b5], a
call GetMonHeader
ld d, MAX_LEVEL
callab CalcExperience ; get max exp
; compare max exp with current exp
ld a, [$ff96]
ld b, a
ld a, [$ff97]
ld c, a
ld a, [$ff98]
ld d, a
pop hl
ld a, [hld]
sub d
ld a, [hld]
sbc c
ld a, [hl]
sbc b
jr c, .next2
; the mon's exp is greater than the max exp, so overwrite it with the max exp
ld a, b
ld [hli], a
ld a, c
ld [hli], a
ld a, d
ld [hld], a
dec hl
.next2
push hl
ld a, [wWhichPokemon]
ld hl, wPartyMonNicks
call GetPartyMonName
ld hl, GainedText
call PrintText
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
call LoadMonData
pop hl
ld bc, wPartyMon1Level - wPartyMon1Exp
add hl, bc
push hl
callba CalcLevelFromExperience
pop hl
ld a, [hl] ; current level
cp d
jp z, .nextMon ; if level didn't change, go to next mon
ld a, [wCurEnemyLVL]
push af
push hl
ld a, d
ld [wCurEnemyLVL], a
ld [hl], a
ld bc, wPartyMon1Species - wPartyMon1Level
add hl, bc
ld a, [hl] ; species
ld [wd0b5], a
ld [wd11e], a
call GetMonHeader
ld bc, (wPartyMon1MaxHP + 1) - wPartyMon1Species
add hl, bc
push hl
ld a, [hld]
ld c, a
ld b, [hl]
push bc ; push max HP (from before levelling up)
ld d, h
ld e, l
ld bc, (wPartyMon1HPExp - 1) - wPartyMon1MaxHP
add hl, bc
ld b, $1 ; consider stat exp when calculating stats
call CalcStats
pop bc ; pop max HP (from before levelling up)
pop hl
ld a, [hld]
sub c
ld c, a
ld a, [hl]
sbc b
ld b, a ; bc = difference between old max HP and new max HP after levelling
ld de, (wPartyMon1HP + 1) - wPartyMon1MaxHP
add hl, de
; add to the current HP the amount of max HP gained when levelling
ld a, [hl] ; wPartyMon1HP + 1
add c
ld [hld], a
ld a, [hl] ; wPartyMon1HP + 1
adc b
ld [hl], a ; wPartyMon1HP
ld a, [wPlayerMonNumber]
ld b, a
ld a, [wWhichPokemon]
cp b ; is the current mon in battle?
jr nz, .printGrewLevelText
; current mon is in battle
ld de, wBattleMonHP
; copy party mon HP to battle mon HP
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
; copy other stats from party mon to battle mon
ld bc, wPartyMon1Level - (wPartyMon1HP + 1)
add hl, bc
push hl
ld de, wBattleMonLevel
ld bc, 1 + NUM_STATS * 2 ; size of stats
call CopyData
pop hl
ld a, [wPlayerBattleStatus3]
bit 3, a ; is the mon transformed?
jr nz, .recalcStatChanges
; the mon is not transformed, so update the unmodified stats
ld de, wPlayerMonUnmodifiedLevel
ld bc, 1 + NUM_STATS * 2
call CopyData
.recalcStatChanges
xor a ; battle mon
ld [wCalculateWhoseStats], a
callab CalculateModifiedStats
callab ApplyBurnAndParalysisPenaltiesToPlayer
callab ApplyBadgeStatBoosts
callab DrawPlayerHUDAndHPBar
callab PrintEmptyString
call SaveScreenTilesToBuffer1
.printGrewLevelText
ld hl, GrewLevelText
call PrintText
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
call LoadMonData
ld d, $1
callab PrintStatsBox
call WaitForTextScrollButtonPress
call LoadScreenTilesFromBuffer1
xor a ; PLAYER_PARTY_DATA
ld [wMonDataLocation], a
ld a, [wd0b5]
ld [wd11e], a
predef LearnMoveFromLevelUp
ld hl, wCanEvolveFlags
ld a, [wWhichPokemon]
ld c, a
ld b, FLAG_SET
predef FlagActionPredef
pop hl
pop af
ld [wCurEnemyLVL], a
.nextMon
ld a, [wPartyCount]
ld b, a
ld a, [wWhichPokemon]
inc a
cp b
jr z, .done
ld [wWhichPokemon], a
ld bc, wPartyMon2 - wPartyMon1
ld hl, wPartyMon1
call AddNTimes
jp .partyMonLoop
.done
ld hl, wPartyGainExpFlags
xor a
ld [hl], a ; clear gain exp flags
ld a, [wPlayerMonNumber]
ld c, a
ld b, FLAG_SET
push bc
predef FlagActionPredef ; set the gain exp flag for the mon that is currently out
ld hl, wPartyFoughtCurrentEnemyFlags
xor a
ld [hl], a
pop bc
predef_jump FlagActionPredef ; set the fought current enemy flag for the mon that is currently out
; divide enemy base stats, catch rate, and base exp by the number of mons gaining exp
DivideExpDataByNumMonsGainingExp:
ld a, [wPartyGainExpFlags]
ld b, a
xor a
ld c, $8
ld d, $0
.countSetBitsLoop ; loop to count set bits in wPartyGainExpFlags
xor a
srl b
adc d
ld d, a
dec c
jr nz, .countSetBitsLoop
cp $2
ret c ; return if only one mon is gaining exp
ld [wd11e], a ; store number of mons gaining exp
ld hl, wEnemyMonBaseStats
ld c, wEnemyMonBaseExp + 1 - wEnemyMonBaseStats
.divideLoop
xor a
ld [H_DIVIDEND], a
ld a, [hl]
ld [H_DIVIDEND + 1], a
ld a, [wd11e]
ld [H_DIVISOR], a
ld b, $2
call Divide ; divide value by number of mons gaining exp
ld a, [H_QUOTIENT + 3]
ld [hli], a
dec c
jr nz, .divideLoop
ret
; multiplies exp by 1.5
BoostExp:
ld a, [H_QUOTIENT + 2]
ld b, a
ld a, [H_QUOTIENT + 3]
ld c, a
srl b
rr c
add c
ld [H_QUOTIENT + 3], a
ld a, [H_QUOTIENT + 2]
adc b
ld [H_QUOTIENT + 2], a
ret
GainedText:
TX_FAR _GainedText
TX_ASM
ld a, [wBoostExpByExpAll]
ld hl, WithExpAllText
and a
ret nz
ld hl, ExpPointsText
ld a, [wGainBoostedExp]
and a
ret z
ld hl, BoostedText
ret
WithExpAllText:
TX_FAR _WithExpAllText
TX_ASM
ld hl, ExpPointsText
ret
BoostedText:
TX_FAR _BoostedText
ExpPointsText:
TX_FAR _ExpPointsText
db "@"
GrewLevelText:
TX_FAR _GrewLevelText
db $0b
db "@"
|