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FocusEnergyEffect_:
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .notEnemy
ld hl, wEnemyBattleStatus2
.notEnemy
bit GettingPumped, [hl] ; is mon already using focus energy?
jr nz, .alreadyUsing
set GettingPumped, [hl] ; mon is now using focus energy
callab PlayCurrentMoveAnimation
ld hl, GettingPumpedText
jp PrintText
.alreadyUsing
ld c, 50
call DelayFrames
jpab PrintButItFailedText_
GettingPumpedText:
TX_DELAY
TX_FAR _GettingPumpedText
db "@"
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