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path: root/engine/battle/moveEffects/leech_seed_effect.asm
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LeechSeedEffect_: ; 2bea9 (a:7ea9)
	callab MoveHitTest
	ld a, [W_MOVEMISSED] 
	and a
	jr nz, .moveMissed
	ld hl, W_ENEMYBATTSTATUS2 
	ld de, wEnemyMonType1 
	ld a, [H_WHOSETURN] 
	and a
	jr z, .leechSeedEffect
	ld hl, W_PLAYERBATTSTATUS2 
	ld de, wBattleMonType1 
.leechSeedEffect
; miss if the target is grass-type or already seeded
	ld a, [de]
	cp GRASS
	jr z, .moveMissed 
	inc de
	ld a, [de]
	cp GRASS
	jr z, .moveMissed
	bit Seeded, [hl]
	jr nz, .moveMissed
	set Seeded, [hl]
	callab PlayCurrentMoveAnimation
	ld hl, WasSeededText ; $7ef2
	jp PrintText
.moveMissed
	ld c, $32
	call DelayFrames
	ld hl, EvadedAttackText ; $7ef7
	jp PrintText

WasSeededText: ; 2bef2 (a:7ef2)
	TX_FAR _WasSeededText
	db "@"

EvadedAttackText: ; 2bef7 (a:7ef7)
	TX_FAR _EvadedAttackText
	db "@"