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OneHitKOEffect_:
ld hl, wDamage
xor a
ld [hli], a
ld [hl], a ; set the damage output to zero
dec a
ld [wCriticalHitOrOHKO], a
ld hl, wBattleMonSpeed + 1
ld de, wEnemyMonSpeed + 1
ld a, [H_WHOSETURN]
and a
jr z, .compareSpeed
ld hl, wEnemyMonSpeed + 1
ld de, wBattleMonSpeed + 1
.compareSpeed
; set damage to 65535 and OHKO flag is the user's current speed is higher than the target's
ld a, [de]
dec de
ld b, a
ld a, [hld]
sub b
ld a, [de]
ld b, a
ld a, [hl]
sbc b
jr c, .userIsSlower
ld hl, wDamage
ld a, $ff
ld [hli], a
ld [hl], a
ld a, $2
ld [wCriticalHitOrOHKO], a
ret
.userIsSlower
; keep damage at 0 and set move missed flag if target's current speed is higher instead
ld a, $1
ld [wMoveMissed], a
ret
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