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LoadShootingStarGraphics: ; 70000 (1c:4000)
ld a, $f9
ld [rOBP0], a ; $ff48
ld a, $a4
ld [rOBP1], a ; $ff49
ld de, AnimationTileset2 + $30 ; $471e ; star tile (top left quadrant)
ld hl, vChars1 + $200
ld bc, (BANK(AnimationTileset2) << 8) + $01
call CopyVideoData
ld de, AnimationTileset2 + $130 ; $481e ; star tile (bottom left quadrant)
ld hl, vChars1 + $210
ld bc, (BANK(AnimationTileset2) << 8) + $01
call CopyVideoData
ld de, FallingStar ; $4190
ld hl, vChars1 + $220
ld bc, (BANK(FallingStar) << 8) + $01
call CopyVideoData
ld hl, GameFreakLogoOAMData ; $4140
ld de, wOAMBuffer + $60
ld bc, $40
call CopyData
ld hl, GameFreakShootingStarOAMData ; $4180
ld de, wOAMBuffer
ld bc, $10
jp CopyData
AnimateShootingStar: ; 70044 (1c:4044)
call LoadShootingStarGraphics
ld a, (SFX_1f_67 - SFX_Headers_1f) / 3
call PlaySound
ld hl, wOAMBuffer
ld bc, $a004
.asm_70052
push hl
push bc
.asm_70054
ld a, [hl]
add $4
ld [hli], a
ld a, [hl]
add $fc
ld [hli], a
inc hl
inc hl
dec c
jr nz, .asm_70054
ld c, $1
call CheckForUserInterruption
pop bc
pop hl
ret c
ld a, [hl]
cp $50
jr nz, .asm_70070
jr .asm_70052
.asm_70070
cp b
jr nz, .asm_70052
ld hl, wOAMBuffer
ld c, $4
ld de, $4
.asm_7007b
ld [hl], $a0
add hl, de
dec c
jr nz, .asm_7007b
ld b, $3
.asm_70083
ld hl, rOBP0 ; $ff48
rrc [hl]
rrc [hl]
ld c, $a
call CheckForUserInterruption
ret c
dec b
jr nz, .asm_70083
ld de, wOAMBuffer
ld a, $18
.asm_70098
push af
ld hl, OAMData_700ee ; $40ee
ld bc, $4
call CopyData
pop af
dec a
jr nz, .asm_70098
xor a
ld [wWhichTrade], a ; wWhichTrade
ld hl, PointerTable_700f2 ; $40f2
ld c, $6
.asm_700af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
push bc
push hl
ld hl, wOAMBuffer + $50
ld c, $4
.asm_700ba
ld a, [de]
cp $ff
jr z, .asm_700d5
ld [hli], a
inc de
ld a, [de]
ld [hli], a
inc de
inc hl
inc hl
dec c
jr nz, .asm_700ba
ld a, [wWhichTrade] ; wWhichTrade
cp $18
jr z, .asm_700d5
add $6
ld [wWhichTrade], a ; wWhichTrade
.asm_700d5
call Func_7011f
push af
ld hl, wOAMBuffer + $10
ld de, wOAMBuffer
ld bc, $50
call CopyData
pop af
pop hl
pop bc
ret c
dec c
jr nz, .asm_700af
and a
ret
OAMData_700ee: ; 700ee (1c:40ee)
db $00,$00,$A2,$90
PointerTable_700f2: ; 700f2 (1c:40f2)
dw OAMData_700fe
dw OAMData_70106
dw OAMData_7010e
dw OAMData_70116
dw OAMData_7011e
dw OAMData_7011e
; each entry is only half of an OAM tile
OAMData_700fe: ; 700fe (1c:40fe)
db $68,$30
db $68,$40
db $68,$58
db $68,$78
OAMData_70106: ; 70106 (1c:4106)
db $68,$38
db $68,$48
db $68,$60
db $68,$70
OAMData_7010e: ; 7010e (1c:410e)
db $68,$34
db $68,$4C
db $68,$54
db $68,$64
OAMData_70116: ; 70116 (1c:4116)
db $68,$3C
db $68,$5C
db $68,$6C
db $68,$74
OAMData_7011e: ; 7011e (1c:411e)
db $FF
Func_7011f: ; 7011f (1c:411f)
ld b, $8
.asm_70121
ld hl, wOAMBuffer + $5c
ld a, [wWhichTrade] ; wWhichTrade
ld de, $fffc
ld c, a
.asm_7012b
inc [hl]
add hl, de
dec c
jr nz, .asm_7012b
ld a, [rOBP1] ; $ff49
xor $a0
ld [rOBP1], a ; $ff49
ld c, $3
call CheckForUserInterruption
ret c
dec b
jr nz, .asm_70121
ret
GameFreakLogoOAMData: ; 70140 (1c:4140)
db $48,$50,$8D,$00
db $48,$58,$8E,$00
db $50,$50,$8F,$00
db $50,$58,$90,$00
db $58,$50,$91,$00
db $58,$58,$92,$00
db $60,$30,$80,$00
db $60,$38,$81,$00
db $60,$40,$82,$00
db $60,$48,$83,$00
db $60,$50,$93,$00
db $60,$58,$84,$00
db $60,$60,$85,$00
db $60,$68,$83,$00
db $60,$70,$81,$00
db $60,$78,$86,$00
GameFreakShootingStarOAMData: ; 70180 (1c:4180)
db $00,$A0,$A0,$10
db $00,$A8,$A0,$30
db $08,$A0,$A1,$10
db $08,$A8,$A1,$30
FallingStar: ; 70190 (1c:4190)
INCBIN "gfx/falling_star.2bpp"
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