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HiddenItems: ; 76688 (1d:6688)
ld hl, HiddenItemCoords
call Func_76857
ld [wTrainerScreenX], a
ld hl, wd6f0
ld a, [wTrainerScreenX]
ld c, a
ld b, $2
predef FlagActionPredef
ld a, c
and a
ret nz
call EnableAutoTextBoxDrawing
ld a, $1
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld a, [wWhichTrade] ; item ID
ld [wd11e], a
call GetItemName
ld a, $24
jp PrintPredefTextID
INCLUDE "data/hidden_item_coords.asm"
FoundHiddenItemText: ; 7675b (1d:675b)
; XXX where is the pointer to this?
TX_FAR _FoundHiddenItemText
db $8
ld a, [wWhichTrade] ; item ID
ld b, a
ld c, 1
call GiveItem
jr nc, .BagFull
ld hl, wd6f0
ld a, [wTrainerScreenX]
ld c, a
ld b, $1
predef FlagActionPredef
ld a, (SFX_02_3b - SFX_Headers_02) / 3
call PlaySoundWaitForCurrent ; play sound
call WaitForSoundToFinish ; wait for sound to finish playing
jp TextScriptEnd
.BagFull
call WaitForTextScrollButtonPress ; wait for button press
xor a
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
ld hl, HiddenItemBagFullText
call PrintText
jp TextScriptEnd
HiddenItemBagFullText: ; 76794 (1d:6794)
TX_FAR _HiddenItemBagFullText
db "@"
HiddenCoins: ; 76799 (1d:6799)
ld b, COIN_CASE
predef IsItemInBag_
ld a, b
and a
ret z
ld hl, HiddenCoinCoords
call Func_76857
ld [wTrainerScreenX], a
ld hl, wd6fe
ld a, [wTrainerScreenX]
ld c, a
ld b, $2
predef FlagActionPredef
ld a, c
and a
ret nz
xor a
ld [$ff9f], a
ld [$ffa0], a
ld [$ffa1], a
ld a, [wWhichTrade]
sub COIN
cp 10
jr z, .bcd10
cp 20
jr z, .bcd20
cp 40
jr z, .bcd20
jr .bcd100
.bcd10
ld a, $10
ld [$ffa1], a
jr .bcddone
.bcd20
ld a, $20
ld [$ffa1], a
jr .bcddone
.bcd40 ; due to a typo, this is never used
ld a, $40
ld [$ffa1], a
jr .bcddone
.bcd100
ld a, $1
ld [$ffa0], a
.bcddone
ld de, wPlayerCoins + 1
ld hl, $ffa1
ld c, $2
predef AddBCDPredef
ld hl, wd6fe
ld a, [wTrainerScreenX]
ld c, a
ld b, $1
predef FlagActionPredef
call EnableAutoTextBoxDrawing
ld a, [wPlayerCoins]
cp $99
jr nz, .RoomInCoinCase
ld a, [wPlayerCoins + 1]
cp $99
jr nz, .RoomInCoinCase
ld a, $2c
jr .done
.RoomInCoinCase
ld a, $2b
.done
jp PrintPredefTextID
INCLUDE "data/hidden_coins.asm"
FoundHiddenCoinsText: ; 76847 (1d:6847)
TX_FAR _FoundHiddenCoinsText
db $10,"@"
DroppedHiddenCoinsText: ; 7684d (1d:684d)
TX_FAR _FoundHiddenCoins2Text
db $10
TX_FAR _DroppedHiddenCoinsText
db "@"
Func_76857: ; 76857 (1d:6857)
ld a, [wTrainerScreenY]
ld d, a
ld a, [wTrainerScreenX]
ld e, a
ld a, [W_CURMAP]
ld b, a
ld c, $ff
.loop
inc c
ld a, [hli]
cp $ff ; end of the list?
ret z ; if so, we're done here
cp b
jr nz, .asm_76877 ; 0x7686b $a
ld a, [hli]
cp d
jr nz, .asm_76878 ; 0x7686f $7
ld a, [hli]
cp e
jr nz, .loop
ld a, c
ret
.asm_76877
inc hl
.asm_76878
inc hl
jr .loop
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