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Func_1a3e0: ; 1a3e0 (6:63e0)
ld hl, wd730
res 1, [hl]
call HandleDoors
jr nc, .asm_1a406
ld a, $fc
ld [wJoyIgnore], a
ld hl, wd736
set 1, [hl]
ld a, $1
ld [wcd38], a
ld a, $80
ld [wccd3], a
xor a
ld [wSpriteStateData1 + 2], a
call Func_3486
ret
.asm_1a406
xor a
ld [wcd3a], a
ld [wcd38], a
ld [wccd3], a
ld hl, wd736
res 0, [hl]
res 1, [hl]
ld hl, wd730
res 7, [hl]
ret
Func_1a41d: ; 1a41d (6:641d)
ld hl, wd730
res 7, [hl]
ld hl, wd72e
res 7, [hl]
ld hl, wd736
res 0, [hl]
res 1, [hl]
xor a
ld [wcf17], a
ld [wcc57], a
ld [wcf10], a
ld [wcd3a], a
ld [wcd38], a
ld [wccd3], a
ret
PointerTable_1a442: ; 1a442 (6:6442)
dw Func_1a44c
dw Func_1a485
dw Func_1a4a1
dw Func_1a4a6
dw Func_1a4f4
Func_1a44c: ; 1a44c (6:644c)
ld a, [W_XCOORD] ; wd362
sub $a
ld [wcca1], a
jr z, .asm_1a475
ld b, $0
ld c, a
ld hl, wcc97
ld a, $80
call FillMemory
ld [hl], $ff
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld de, wcc97
call MoveSprite
ld a, $1
ld [wcf10], a
jr .asm_1a47a
.asm_1a475
ld a, $3
ld [wcf10], a
.asm_1a47a
ld hl, W_FLAGS_D733
set 1, [hl]
ld a, $fc
ld [wJoyIgnore], a
ret
Func_1a485: ; 1a485 (6:6485)
ld a, [wd730]
bit 0, a
ret nz
ld a, [wcca1]
ld [wcd38], a
ld [$ff95], a
ld a, $23
call Predef
call Func_3486
ld a, $2
ld [wcf10], a
ret
Func_1a4a1: ; 1a4a1 (6:64a1)
ld a, [wcd38]
and a
ret nz
Func_1a4a6: ; 1a4a6 (6:64a6)
xor a
ld [wcd3b], a
ld a, [wcf13]
swap a
ld [wcf17], a
xor a
ld [wSpriteStateData2 + $06], a
ld hl, wccd3
ld de, RLEList_1a4e9
call DecodeRLEList
dec a
ld [wcd38], a
ld hl, wcc97
ld de, RLEList_1a4dc
call DecodeRLEList
ld hl, wd72e
res 7, [hl]
ld hl, wd730
set 7, [hl]
ld a, $4
ld [wcf10], a
ret
RLEList_1a4dc: ; 1a4dc (6:64dc)
db $00, $05
db $80, $01
db $00, $05
db $C0, $03
db $40, $01
db $E0, $01
db $FF
RLEList_1a4e9: ; 1a4e9 (6:64e9)
db $40, $02
db $10, $03
db $80, $05
db $20, $01
db $80, $06
db $FF
Func_1a4f4: ; 1a4f4 (6:64f4)
ld a, [wcd38]
and a
ret nz
ld a, $0
ld [wcc4d], a
ld a, $11
call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
ld hl, wd730
res 7, [hl]
ld hl, wd72e
res 7, [hl]
jp Func_314e
PointerTable_1a510: ; 1a510 (6:6510)
dw Func_1a514
dw Func_1a56b
Func_1a514: ; 1a514 (6:6514)
ld a, Bank(Func_9876)
ld [wc0ef], a
ld [wc0f0], a
ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
call PlaySound
ld a, [wcf13]
swap a
ld [wcf17], a
call Func_3486
ld hl, wccd3
ld de, RLEList_PewterMuseumPlayer
call DecodeRLEList
dec a
ld [wcd38], a
xor a
ld [wd12f], a
ld a, $4f
call Predef
ld hl, wcc97
ld de, RLEList_PewterMuseumGuy
call DecodeRLEList
ld hl, wd72e
res 7, [hl]
ld a, $1
ld [wcf10], a
ret
RLEList_PewterMuseumPlayer: ; 1a559 (6:6559)
db $00, $01
db $40, $03
db $20, $0D
db $40, $06
db $FF
RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
db $40, $06
db $80, $0D
db $40, $03
db $80, $01
db $FF
Func_1a56b: ; 1a56b (6:656b)
ld a, [wcd38]
and a
ret nz
ld hl, wd730
res 7, [hl]
ld hl, wd72e
res 7, [hl]
jp Func_314e
PointerTable_1a57d: ; 1a57d (6:657d)
dw Func_1a581
dw Func_1a56b
Func_1a581: ; 1a581 (6:6581)
ld a, Bank(Func_9876)
ld [wc0ef], a
ld [wc0f0], a
ld a, MUSIC_MUSEUM_GUY
ld [wc0ee], a
call PlaySound
ld a, [wcf13]
swap a
ld [wcf17], a
xor a
ld [wSpriteStateData2 + $06], a
ld hl, wccd3
ld de, RLEList_PewterGymPlayer
call DecodeRLEList
dec a
ld [wcd38], a
ld a, $1
ld [wd12f], a
ld a, $4f
call Predef
ld hl, wcc97
ld de, RLEList_PewterGymGuy
call DecodeRLEList
ld hl, wd72e
res 7, [hl]
ld hl, wd730
set 7, [hl]
ld a, $1
ld [wcf10], a
ret
RLEList_PewterGymPlayer: ; 1a5cd (6:65cd)
db $00, $01
db $10, $02
db $80, $05
db $20, $0B
db $40, $05
db $20, $0F
db $FF
RLEList_PewterGymGuy: ; 1a5da (6:65da)
db $00, $02
db $80, $0F
db $40, $05
db $80, $0B
db $00, $05
db $C0, $03
db $FF
; XXX why would this function want to return on POKEMONTOWER_7?
Func_1a5e7: ; 1a5e7 (6:65e7)
ld a, [W_CURMAP] ; W_CURMAP
cp POKEMONTOWER_7
ret z
ld hl, RivalIDs ; $6605
ld a, [wEngagedTrainerClass]
ld b, a
.loop
ld a, [hli]
cp $ff
jr z, .notRival
cp b
ret z
jr .loop
.notRival
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
jp SetSpriteMovementBytesToFF
RivalIDs: ; 1a605 (6:6605)
db SONY1 + $c8
db SONY2 + $c8
db SONY3 + $c8
db $ff
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