1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
|
GetPredefPointer:
; Store the contents of the register
; pairs (hl, de, bc) at wPredefRegisters.
; Then put the bank and address of predef
; wPredefID in [wPredefBank] and hl.
ld a,h
ld [wPredefRegisters],a
ld a,l
ld [wPredefRegisters + 1],a
ld hl,wPredefRegisters + 2
ld a,d
ld [hli],a
ld a,e
ld [hli],a
ld a,b
ld [hli],a
ld [hl],c
ld hl,PredefPointers
ld de,0
ld a,[wPredefID]
ld e,a
add a
add e
ld e,a
jr nc,.next
inc d
.next
add hl,de
ld d,h
ld e,l
; get bank of predef routine
ld a,[de]
ld [wPredefBank],a
; get pointer
inc de
ld a,[de]
ld l,a
inc de
ld a,[de]
ld h,a
ret
PredefPointers: ; 4fe79 (13:7e79)
; these are pointers to ASM routines.
; they appear to be used in overworld map scripts.
dbw BANK(Func_3cd60),Func_3cd60
dbw BANK(Func_3f0c6),Func_3f0c6
dbw BANK(Func_3f073),Func_3f073
dbw BANK(ScaleSpriteByTwo), ScaleSpriteByTwo
db BANK(LoadMonBackSprite) ; dbw macro gives an error for some reason
dw LoadMonBackSprite
dbw BANK(Func_79aba),Func_79aba
dbw BANK(Func_f132),Func_f132
HealPartyPredef: ; 4fe8e (13:7e8e)
dbw BANK(HealParty),HealParty
MoveAnimationPredef: ; 4fe91 (13:7e91)
dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation
dbw BANK(DivideBCDPredef),DivideBCDPredef
dbw BANK(DivideBCDPredef),DivideBCDPredef
dbw BANK(AddBCDPredef),AddBCDPredef
db BANK(SubtractBCDPredef)
dw SubtractBCDPredef
dbw BANK(DivideBCDPredef),DivideBCDPredef
dbw BANK(DivideBCDPredef),DivideBCDPredef
db BANK(InitializePlayerData)
dw InitializePlayerData
dbw BANK(FlagActionPredef),FlagActionPredef
db BANK(RemoveMissableObject)
dw RemoveMissableObject
db BANK(IsMissableObjectHidden)
dw IsMissableObjectHidden
dbw BANK(Func_c69c),Func_c69c
db BANK(AnyPlayerPokemonAliveCheck)
dw AnyPlayerPokemonAliveCheck
db BANK(AddMissableObject)
dw AddMissableObject
db BANK(AddMissableObject)
dw AddMissableObject
dbw BANK(Func_ee9e),Func_ee9e
db BANK(InitializePlayerData)
dw InitializePlayerData
dbw BANK(Func_c754),Func_c754
dbw BANK(Func_3af5b),Func_3af5b
dbw BANK(LearnMove),LearnMove
dbw BANK(IsItemInBag_),IsItemInBag_; 1C, used in Pokémon Tower
dbw $03,Func_3eb5 ; for these two, the bank number is actually 0
dbw $03,GiveItem
dbw BANK(Func_480eb),Func_480eb
dbw BANK(Func_f8ba),Func_f8ba
dbw BANK(Func_480ff),Func_480ff
dbw BANK(Func_f929),Func_f929
dbw BANK(Func_f9a0),Func_f9a0
dbw BANK(Func_48125),Func_48125
dbw BANK(UpdateHPBar),UpdateHPBar
db BANK(UpdateHPBar_LoadRegisters)
dw UpdateHPBar_LoadRegisters
dbw BANK(Func_5ab0),Func_5ab0
dbw BANK(Func_3ed02),Func_3ed02
db BANK(DisplayPokedexMenu_)
dw DisplayPokedexMenu_
dbw BANK(Func_3ad1c),Func_3ad1c
dbw BANK(SaveSAVtoSRAM0),SaveSAVtoSRAM0
dbw BANK(InitOpponent),InitOpponent
dbw BANK(Func_5a5f),Func_5a5f
dbw BANK(DrawBadges), DrawBadges
dbw BANK(Func_410f3),Func_410f3
dbw BANK(BattleTransition),BattleTransition
dbw BANK(Func_79dda),Func_79dda
dbw BANK(PlayIntro),PlayIntro
dbw BANK(Func_79869),Func_79869
db BANK(BattleTransition_FlashScreen_)
dw BattleTransition_FlashScreen_
dbw BANK(Func_c586),Func_c586
dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
dbw BANK(StatusScreen2),StatusScreen2 ; 38
dbw BANK(Func_410e2),Func_410e2
db BANK(CheckEngagePlayer)
dw CheckEngagePlayer
dbw BANK(IndexToPokedex),IndexToPokedex
dbw BANK(Predef3B),Predef3B; 3B display pic?
dbw BANK(UsedCut),UsedCut
dbw BANK(ShowPokedexData),ShowPokedexData
dbw BANK(WriteMonMoves),WriteMonMoves
dbw BANK(SaveSAV),SaveSAV
db BANK(LoadSGBBorderAndPalettes)
dw LoadSGBBorderAndPalettes
dbw BANK(Func_f113),Func_f113
dbw BANK(SetPartyMonTypes),SetPartyMonTypes
db BANK(TestMonMoveCompatibility)
dw TestMonMoveCompatibility
dbw BANK(TMToMove),TMToMove
dbw BANK(Func_71ddf),Func_71ddf
db BANK(DisplayStarterMonDex)
dw DisplayStarterMonDex; 46 load dex screen
db BANK(_AddPokemonToParty)
dw _AddPokemonToParty
dbw BANK(UpdateHPBar),UpdateHPBar
dbw BANK(Func_3cdec),Func_3cdec
dbw BANK(LoadTownMap_Nest),LoadTownMap_Nest
dbw BANK(Func_27d6b),Func_27d6b
db BANK(PrintEmotionBubble)
dw PrintEmotionBubble; 4C player exclamation
dbw BANK(Func_5aaf),Func_5aaf; return immediately
db BANK(AskForMonNickname)
dw AskForMonNickname
dbw BANK(PewterGuys),PewterGuys
dbw BANK(SaveSAVtoSRAM2),SaveSAVtoSRAM2
dbw BANK(LoadSAVCheckSum2),LoadSAVCheckSum2
dbw BANK(LoadSAV),LoadSAV
dbw BANK(SaveSAVtoSRAM1),SaveSAVtoSRAM1
dbw BANK(Predef54),Predef54 ; 54 initiate trade
db BANK(HallOfFameComputer)
dw HallOfFameComputer
dbw BANK(DisplayDexRating),DisplayDexRating
db $1E ; uses wrong bank number
dw _DoFlyOrTeleportAwayGraphics
db $1E ; uses wrong bank number
dw Func_70510
dbw BANK(Func_c5be),Func_c5be
dbw BANK(Func_c60b),Func_c60b
db BANK(PrintUsedStrengthText)
dw PrintUsedStrengthText
dbw BANK(PickupItem),PickupItem
dbw BANK(Func_27d98),Func_27d98
dbw BANK(LoadMovePPs),LoadMovePPs
DrawHPBarPredef: ; 4ff96 (13:7f96)
dbw BANK(Func_128ef),Func_128ef ; 5F draw HP bar
dbw BANK(Func_128f6),Func_128f6
dbw BANK(Func_1c9c6),Func_1c9c6
dbw BANK(OaksAideScript),OaksAideScript
|